"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Sunday, September 29, 2024

Wilderlands of the Fantastic Reaches (1980)

From the web: 

The fourth and final supplement in Judges Guild's Wilderness series. It details the villages, castles, citadels, lairs, islands, ruins, and terrain in a section of the Wilderlands of High Fantasy campaign setting. It consists of two 16-page booklets (one 32-page book in later printings) and two double-sided 17" x 22" maps:

Campaign Map #15: Isles of the Dawn
Campaign Map #16: Southern Reaches
Campaign Map #17: Silver Skein Isles
Campaign Map #18: Ghinor Highlands

 Two 17"x22" maps (2 Judge, 2 Player) printed on both sides of high-quality brown pebble-grain stock, giving each set a total of four hex-grid maps of the wilderness areas of Isles of the Dawn, Southern Reaches, Silver Skein Isles, and Ghinor Highlands. The 32-page guidebook describes in the detail the areas resources, civilizations, wilderness monster lairs, villages, castles and ruins, and relics. The fourth of the wilderness series, Fantastic Reaches completes the initial 18 map set of the Judges Guild Campaign World. It has been created and approved for use with D&D.


 

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