"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Friday, February 28, 2025

To Hell and Back (1993)

From cover:

No new worlds to conquer?
Look no further.
To Hell and Back contains an atlas of the fantastic realms of classic literature for your characters to explore.
Choose from five different worlds:

* Atlantis, the legendary lost continent, where power hungry lords plot the conquest of the surface world.
* The mist-shrouded isle of Avalon, where the priestesses of the mother-goddess hold secrets mortal man was not meant to know.
* Faerie, home of the mischievous sylvan races and their ancient enemies, the goblin tribes.
* The eight pits of Dante's Inferno, where the damned are consigned to eternal torment befitting their sins.
* Selene, city of eternal twilight where vampire lords rule and humans are mere cattle for their unnatural hunger.

To Hell and Back includes:

* 38 pages of hole-punched statistic sheets describing creatures from each of the five realms.
* An 80 page atlas of the realms of Atlantis, Avalon, Faerie and Selene featuring new player-character races, character classes, magic items and spells.
* A 64 page guide to Dante's Inferno, featuring a complete adventure that takes a party of adventurers to hell and back.
* Fold-out maps of the five realms.

 

Thursday, February 27, 2025

Elminster's Ecologies (1994)

From the back of the box:

An Excerpt from
An Investigation into the Natural System of Organisms and Their Surroundings
by Elminster of Shadowdale

     The world is vast and varied, comprising towering mountains, dense jungles, and sprawling seas. There are regions so cold that their snow never melts, others so hot that their rain turns to steam as it touches the ground.
     It is this variety of environments that accounts for the variety of life. In my travels I have noted 73 distinct types of pine trees. . . . I estimate the number of fishes at well over five thousand. The number of insect species likely exceeds the number of grains of sand on the shores of Dragon Reach.
     Every environment, no matter how hostile to humankind, is compatible with some form of life. The diversity and adaptability of organisms are staggering. . . .

Within this set are nine booklets. Eight of them, each written by an expert in the area, describe various ecological niches on the continent of Faerun. Begin by reading the Explorer's Manual, which:

  • introduces the reader to the organization of the eight area-specific booklets
  • contains the whole of the above excerpt from Elminster's work-in-progress about Realmsian biodiversity
  • provides color-coded encounter tables for the eight other booklets along with instructions for their use.

Would-be travelers are advised to read well the information presented by the Sage of Shadowdale and his eight compatriots, and to memorize the Rules of the Rabbit. There are only three: A rabbit isn't always a rabbit. A rabbit doesn't want to be rich. A rabbit doesn't always stay put. An explanation? You'll find it in the Explorer's Manual. Read on, thou hearty adventurer!

 

Wednesday, February 26, 2025

The Ruins of Undermountain (1991)

From the web:

UNDERMOUNTAIN awaits you: the fabled and feared battleground of the Realms - "The Deepest Dungeon Of Them All."

DARE YOU FACE...miles upon miles of deadly traps, glittering treasures, strange and cryptic rooms, and slithering, skulking, lurking monsters? They await you underneath Waterdeep!

UNDERMOUNTAIN is a dungeon setting for AD&D 2nd Edition campaign play: the oldest, largest, and deadliest dungeon-crawl in the FORGOTTEN REALMS Campaign Setting. It is the place where intrepid adventurers endeavor to become veterans, to win a place among the rich and famous - if they survive its depths. Enter an endless maze where waiting death bears a thousand faces and treasures lie hidden in a thousand places.

It's just the setting for long-running, memorable, great AD&D game play, the perfect locale you'll never forget. So please, come in. Mind your step among the skulls. Oh, yes - good luck - you'll be needing it.

The RUINS OF UNDERMOUNTAIN Campaign Set includes:


  • A 128-page book describing Undermountain, its history, its horrors, and details of the first three levels of the dungeon
  • A 32-page adventure book for use exclusively with Undermountain and Waterdeep
  • Four full-color maps of the vast and dangerous dungeon
  • Eight Monstrous Compendium pages of new monsters
  • Eight durable cards loaded with traps, treasures, and trinkets to fill your dungeons
  • Snares and Lures
  • Nadrun's Magical Doors
  • Smash Traps
  • Pit Traps I
  • Pit Traps II
  • Pit Traps III
  • Undermountain Treasure Tables
  • "Dungeon Dressing" Tables

  •  

    Tuesday, February 25, 2025

    The Ruins of Undermountain II: The Deep Levels (1994)

    From the web:

    "I know a place far and not far from here where all of that - and more - can be had. But mind me lads and lassies, there are other things there as well - danger and risk and uncertainty, and creatures never before seen by the likes of sell-swords and wizards who tread upon the sun-lit lands of the Realms.

    "This place is called Undermountain. And it is far beneath the crust of this world, yet right under fair Waterdeep. It is a dangerous labyrinth nestled deep in the bowels of the earth. It is a dungeon. I, Elminster of Shadowdale, know well. I shall tell you of these twisting corridors, and of the man who made them his. Listen ye carefully - especially if ye are intent on delving into its depths. Perhaps what I tell you could save your life.

    "Perhaps."

    This sequel to The RUINS OF UNDERMOUNTAIN contains:


  • The Ruins of Undermountain II: Campaign Guide 128-page perfect bound book
  • The Ruins of Undermountain II: The Adventures 32-page book
  • Monstrous Compendium (Bi-Nou through Trobriand's Automatons) 16-page book (no cover)

    Cards
  • Mechanical Traps: Card 1 of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card II of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card III of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card IV of V 5.5" x 8.5" cardstock page
  • Mechanical Traps: Card V of V 5.5" x 8.5" cardstock page
  • Magical Traps: Card VI 5.5" x 8.5" cardstock page
  • Dungeon Illusions: Card VII 5.5" x 8.5" cardstock page
  • Undermountain II Treasure Tables: Card VIII 5.5" x 8.5" cardstock page

    Maps
  • Undermountain II Adventures 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Wyllowwood 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Trobriand's Graveyard 21" x 31.5" single-sided poster map
  • The Ruins of Undermountain II: Muiral's Gauntlet 21" x 31.5" single-sided poster map


    The original campaign expansion set wasn't enough? Well, then, pack your gear and delve into Ruins of Undermountain II: The Deep Levels. The deep-dwellers await!

  •  

    Monday, February 24, 2025

    Planescape Campaign Setting (1994)

    From the web:

    GLORY? MAJESTY?
    YOU DON'T KNOW THE DARK
    OF IT!

    Discover the multiverse! Enter infinite universes of infinite variety, worlds beyond the prime-material settings of the AD&D game. Explore Sigil, the City of Doors, filled with portals to every layer of every plane. All you need is the right key, including...

    A PLAYER'S GUIDE TO THE PLANES, a 32-page primer that introduces DMs and players alike to the grand design of the multiverse.

    A DM GUIDE TO THE PLANES, a 64-page book of valuable information solely for the Dungeon Master.

    SIGIL AND BEYOND, a 96-page gazetteer that introduces Sigil and its surrounding plane as the starting point for planar adventures. From Sigil all the Outer Planes may be sampled by novice and veteran explorers alike.

    MONSTROUS SUPPLEMENT, a 32-page, full-color MONSTROUS COMPENDIUM booklet.

    Four poster-sized maps depicting the planes.

    A four-paneled DM screen designed especially for planar campaigns.

    Until now, only the most powerful wizards could peek into the magnificent multiverse, but no longer! Gone are the unimaginable distances and the insurmountable obstacles that only the ultrapowerful could hope to overcome. Now even the greenest adventurer can enter the planes, though surviving long is another matter....

    Have at it, berk! Powers, proxies, planars, petitioners, and wondrous monsters await just beyond the portal. Step through and partake of the infinite excitement of PLANESCAPE adventures!


     

    Sunday, February 23, 2025

    Planes of Law (1995)

    From the web:

    ACHERON, where armies of evil collide
    ARCADIA, where Law and Goodness clash
    BAATOR, where malevolence corrupts the spirit
    MECHANUS, where reason and order reign
    MOUNT CELESTIA, where hope is born anew

    Inside this box a berk'll find:

    Five 32-page books describing each plane and its inhabitants for the Dungeon Master. Information on monsters, realms, sites, and dangers of each plane are presented, along with adventure outlines.

    A Player's Guide to Law, a 32-page, full-color introduction to the wonders and hazards of the lawful planes, for DM and player alike. This book includes sites not found elsewhere.

    Monstrous Supplement, a 32-page, full-color booklet detailing 13 creatures, including new baatezu, the mysterious bladelings, the wondrous archons, and the "dryads" of Mechanus.

    Five fully detailed, poster-sized maps illustrating the layers of each plane, with diagrams of the intricate, formal hierarchies of the lawful planes.

    EXHILARATE in the rarefied air of Mount Celestia... EXPLORE the dark depths of Baator... EXULT in the supreme order of the Planes of Law!
     

    Saturday, February 22, 2025

    BattleTech: Battleforce (1987)

    From the web:

    A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and each turn 1 minute. Combat is both ranges and close, and damage is determined by CRT. Damage is taken in "steps", each unit generally having 4 steps. Exact unit compositions are hidden until sighted. Rules are included for creating custom units using BattleTech constructed 'mechs.
     

    Friday, February 21, 2025

    Test of Arms (1988)

    From the web:

    Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenarios for Ogaden War, the Angolan Civil War, the Korean War, Lebanese Wars, Arab-Israeli Wars, Indo-Pakistani Wars, Libya vs. Egypt, Libya vs. Chad, Indochinese Wars, the Persian Gulf War, Soviets in Afghanistan, the Contra War, the Falklands War, and the Assault on Grenada. It uses geomorphic mapboards to represent the different lands fought over.

    Game scale is 200 meters per hex, individual vehicles, infantry units are squads, weapons teams and individual leaders. Each game turn represents approximately 5 to 8 minutes (not specifically mentioned in the rules).

    Contents:

    - Rules Booklet
    - Scenario Booklet (29 Scenarios)
    - 2 Counter sheets (240 x 2)
    - 6 Geomorphic Maps (#'s 1 to 6)
    - 1 Campaign Map
    - Counter Tray with lid
    - 1 D6


     

    Thursday, February 20, 2025

    Witch Hunt (1983)

    From the web:

    A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawful magistrates trying to hunt them down and prosecute them. It includes detailed notes on the setting: including daily lives of the Puritan Colonists, maps of typical buildings, accusation process, and magistrate duties and procedures. It uses a simple percentile system. Character creation includes percentile random-roll of ten attributes (five physical and five mental), followed by 30 points to distribute among them, and then rolls for Age, Marital Status, Children, Height, Weight, Social Status, Home Town, and Occupation. Advancement is by level and consist of adds to attributes, depending on whether the character is a Witch or a Magistrate. Witches get most of their experience for remaining free and casting spells, while Magistrates get experience mainly from disrupting magic rituals, making accusations, and executing witches. There is a detailed accusation and trial process, as well as a magic system for witches.
     

    Wednesday, February 19, 2025

    TSR Silver Anniversary Collector's Edition (1999)

    From the back of the box:

    Celebrate twenty-five years of the history of the D&D game with Silver Anniversary Collector’s Edition. This special boxed set highlights the last quarter century of Dungeons & Dragons products. Inside you’ll find:

    • Facsimiles of the original modules featured in TSR’s Silver Anniversary releases: B2 Keep on the Borderlands, G1 Steading of the Hill Giant Chief, G2 The Glacial Rift of the Frost Giant Jarl, G3 Hall of the Fire Giant King, I6 Ravenloft, and S2 White Plume Mountain.
    • A replica of the original Dungeons & Dragons rulebook.
    • A 32-page book outlining the history of TSR - including a retrospective essay by Gary Gygax.
    • L3 Deep Dwarven Delve - a recently recovered, never-before-released Original Edition adventure by Len Lakofka.
    • A specially created, suitable for framing art print by Jeff Easley.

    Take home a piece of history!

    Additional Information about one special module in this box set:

    This box set includes (for the first time, and not published elsewhere) L3: Deep Dwarven Delve

    From the cover -

    This module has lain unseen and forgotten in the TSR design vault for twenty years. Written as the concluding adventure in the "L" series, the manuscript was completed in 1979. As a part of the celebration of the Silver Anniversary of the Dungeons & Dragons game, we've unearthed this classic adventure and presented it here for the first time - the last 1st Edition AD&D adventure ever to be published!

    Your party of stalwart heroes must venture into a lost dwarven mining complex, fighting terrible monsters, bypassing deadly traps, and exploring chambers heavy with the dust of the ages. Somewhere deep below the surface lies the heart of darkness - a corrupting evil that must be stopped before its influence can spread!

     

    Tuesday, February 18, 2025

    The Official Advanced Dungeons & Dragons Coloring Album (1979)

    From the web:

    This coloring book illustrates a story of an adventuring party and contains a simple single-level dungeon for one to four players. The dungeon uses a watered down version of D&D and only two six-sided dice are required to play.

    As such, it is not strictly D&D or AD&D, but is categorized under AD&D due to the title and its time of release.

    A storybook with line drawings to color in, but also has a game derived from Advanced Dungeons & Dragons which can be played either solitaire or by up to four players. A dungeon map with rooms is printed in the center of the book, and numbered passages corresponding with the rooms are scattered throughout. A party of characters is moved through the map, battling monsters until a treasure is found or everyone is killed. The scenario was designed and written by Gary Gygax.
     

    Monday, February 17, 2025

    GameMaster Publications (Issue 5 - Feb 1987)

    From the web:

    This was the last issue of GMPubs.

    FEATURE SCENARIO:

    The Rod of Serraillian: A complete 40-page adventure for 6-9 characters of levels 6-8.

    Traveling long distances is the constant lot of the adventurer. This time, their quest will take them across the sea, and deep into the interior of a country they know little about, to retrieve an artifact stolen by one bunch of clerics from another. Now, we all know that meddling in the affairs of the Gods can be a hazardous affair, but this time the Gods haven't been worshiped for hundreds of years, and their clerics slaughtered each other in a great battle back in the distant past. Maybe this is that adventure we've all been waiting for, where the treasure is just sort of sitting there, and all we have to do is go and get it...
    Background information for the Pelinore campaign is presented on page 55.
    Inside front and back covers have maps for this adventure

    OTHER FEATURES:

    Reaching A Certain Level: It's a long way to the top

    Pelinore Campaign World
    - The City League: Questions & Answers

    News, and Reviews


     

    Sunday, February 16, 2025

    The World of Greyhawk (1980) - Second Printing

    From the Forward Section:

    So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all those unsacked, unlooted dungeons and ruins stand so close to the one big city all adventurers hail from?

    Rejoice Dungeon Masters, and relax! All of these questions can be answered by following the example of the volume in your hands. The World of Greyhawk is here, and it is suitable for use as a backdrop of a new campaign without changes: or, as an alternative, city country, or geographical descriptions can be used to fill in details for existing campaigns. The World of Greyhawk is in the form of a gazetteer written by a historian native to the region, and as such includes the calendar systems used by people of Oerth, a history of the major nations over the last thousand years, a discussion of climate in the different regions of the world, and even an appendix listing many runes and symbols (and their meanings) which are found in ancient and magical writings.


     

    Saturday, February 15, 2025

    The World of Greyhawk (1980) - 6th Printing

    From the Foreword section:

    So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at war with its neighbors? How can trade routes exist with all those wandering monsters? Most importantly, why do all those unsacked, unlooted dungeons and ruins stand so close to the one big city all adventurers hail from?

    Rejoice Dungeon Masters, and relax! All of these questions can be answered by following the example of the volume in your hands. The World of Greyhawk is here, and it is suitable for use as a backdrop of a new campaign without changes: or, as an alternative, city country, or geographical descriptions can be used to fill in details for existing campaigns. The World of Greyhawk is in the form of a gazetteer written by a historian native to the region, and as such includes the calendar systems used by people of Oerth, a history of the major nations over the last thousand years, a discussion of climate in the different regions of the world, and even an appendix listing many runes and symbols (and their meanings) which are found in ancient and magical writings.

     

    Friday, February 14, 2025

    Hârn Regional Module (1983)

    From the web:

    HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own quests and adventures within a complex and detailed fantasy background. HârnWorld is supported by an outstanding series of expansion modules. Quality, detail, and consistency are evident on every page. Welcome to Hârn...where the fantasy is real!

    Hârn: A rugged, forested, hazy island off the northwest coast of Lythia. Tales of wild men, dwarves, elves, and fearsome beasts have been carried to the continent and these discourage all but the most adventurous of travelers. Included is a beautiful full-color map of the island, an overview, and a detailed index of the cultures, economics, geography, history, politics, and religions of Hârn.

    Lythia: Lythia is Kethira's largest continent, an immense land of diverse cultures and peoples. Included is a full color map of the continent showing the major rivers, mountain ranges, regions, kingdoms, cities, and trade routes, etc. Also included is an annotated index describing all of the above, supported by several political, economic, and language maps.

    Kethira: The name for Hârn's water planet which has three continents and two large polar ice caps. A full color map of the planet, plus maps of ocean currents, prevailing winds, and tectonic plates are included.

    This edition is in slipcover format.
     

    Thursday, February 13, 2025

    AD&D Rub Down Transfers (1980)

     From the web:

    Instant rub-down picture transfers with classic AD&D monsters! 

    Series 1600

    Sheets 1-4


     

    Wednesday, February 12, 2025

    AD&D Rub Down Transfers (1980)


     From the web:

    Instant rub-down picture transfers with classic AD&D monsters! 

    Series 1500

    Sheets 1-4

    Tuesday, February 11, 2025

    TM1: The Western Countries Trail Map (1989)

    From the back of the folder:

    The Western Countries

    Fantasy worlds are vast, with many strange places to discover and marvel, but only the best of travelers find their way by the stars alone. For the wise and the true adventurers, only Trail Maps will do.

    TM1 shows the nations in the western region of the D&D game Known World, from Glantri to Rockhome, and as far north as the Ethengar plains to the steamy Isles of Ierendi. Discover details about the weather, trail conditions, astronomy, and much more.

    All this come in 8-miles per hex Gazetteer style, on an impressive 36" by 57", highly detailed, full-color map.

     

    Monday, February 10, 2025

    PHBR3: The Complete Priest's Handbook (1990)

    From the back cover:

    Clerics have long been players' favorites, but now there are new priest characters for your gaming enjoyment! Within these pages are new rules for mythos-specific priests, guidelines for creating mythoi of your own, how-to's for making new priesthoods. Also here are new Priest Kits, so you can play a fighting monk, an amazon priestess, a savage priest, or even a peasant priest (among many others). All this and more is presented in these 128 pages, the newest accessory for players and DMs.

     

    Sunday, February 9, 2025

    PHBR7: The Complete Bard's Handbook (1992)

    From the back cover:

    Thief, musician, clown, actor, acrobat - just a partial list of the many twists on the bard class to be found i this book! Seventeen bard kits, multitudes of abilities and powers, new magical items, new proficiencies, rules for gaining patrons and followers, over 199 bardic instruments, and much more await you within. The Complete Bard's Handbook gives you everything you need to create a bard the world will never forget!



     

    Saturday, February 8, 2025

    PHBR5: The Complete Psionics Handbook (1991)

    From the web:

    Are you ready for the mind-blowing potential of the psyche? The Complete Psionic's Handbook describes over 150 paranormal powers - telepathy, ESP, clairvoyance, psychokinesis, biofeedback, out-of-body travel - plus many amazing talents never before revealed. The psionicist is a completely new character class for AD&D games, both for player characters and NPCs. Explore inner space! Now you can really put mind over matter with The Complete Psionics Handbook.
     

    Friday, February 7, 2025

    PHBR8: The Complete Book of Elves (1992)

    From the back cover:

    The glorious world of elvenkind shines from these pages! Detailed herein are their societies, rituals, and myths - and their physiology and psychology. Description of every kind of elf abound. Rounding out this information are 11 new kits; new optional rules and suggestions for running elven campaigns; and special elven equipment, spells, and magical items. Forget what you thought you knew about elves - The Complete Book of Elves sheds new light on this mysterious race!

     

    Thursday, February 6, 2025

    PHBR10: The Complete Book of Humanoids (1993)

    From the back of the book:

    Look out adventurers, they're here! This handbook describes in detail over 20 humanoid races that can be run as player characters -- from mischievous [sic] pixies to stubborn minotaurs, from lizardlike saurial to the savage half-ogre -- and many more in between. In addition to many new character types, this handbook contains new proficiencies, humanoid kits, unusual equipment, and a few new surprises that will open worlds of adventure within any ongoing campaign. Move over, common adventurers, The Complete Book of Humanoids is here!

     

    Wednesday, February 5, 2025

    PHBR11: The Complete Ranger's Handbook (1993)

    From the back cover:

    Forest guardian, border runner, bounty hunter, and more - the full potential of the ranger class has never been plumbed. Until now. Come learn the innermost secrets of one of the most popular AD&D character classes. Details on every part of the Ranger's life, from allied forest brethren to unusual outdoor equipment. With 15 new and exciting character kits, this book is an information-packed accessory for the AD&D 2nd Edition Game. A special appendix gives the rules for the original AD&D ranger class.

     

    Tuesday, February 4, 2025

    PHBR2: The Complete Thief's Handbook (1989)

    From the back cover:

    Open locks; hide in shadows; move silently; find traps. If you thought that was all a thief was good for, think again. The masters of skulking an skullduggery are a force to be reckoned with. Is anyone or anything safe from a person who might be anywhere, anytime? Learn the thief's most closely guarded secrets in this devious accessory for the AD&D game.

     

    Monday, February 3, 2025

    B1-9: In Search of Adventure (1987)

    From the web:

    THRESHOLD! The northernmost town in the Duchy - and your last stop before your adventures begin. Threshold, the gateway to mysterious castles, lost temples, deadly caves and caverns. You have heard the stories and legends, now you wish to see for yourself.

    This product provides a complete campaign adventure that will take beginning characters from 1st all the way to 3rd level and possibly beyond, drawn from the first nine modules of the B-series adventures.


     

    Sunday, February 2, 2025

    A1-4: Scourge of the Slavelords (1986)

    From the web:

    Softcover book that contains revised versions of the Aerie of the Slavelords series of AD&D modules plus new adventures in the Wild Coast area of Greyhawk.

    From the publisher:

    "Screams echo in the night, the charred remnants of a village are mute by day. From the decaying lands of the Pomarj, slavers have struck again!

    The adventure that began in the Temple of Elemental Evil now sweeps southward across the Wild Coast and into the desolate lands of the inhuman Pomarj. Slave raiders scour the countryside, leaving death and destruction in their wake. Daring adventurers strike into the heartland of the foe to harry the villains and bring retribution and justice to the land.

    This product contains the completely revised Aerie of the Slavelords series of adventures. Also included are new challenges and new scenarios detailing the Wild Coast, the city of Highport, the blasted lands of the Pomarj and the Drachensgrab Mountains.

    With the beginning found in Temple of Elemental Evil, your campaign adventure can lead characters from 7th level all the way to 11th and beyond! Hours of adventure and excitement lie between these covers!"


     

    Saturday, February 1, 2025

    GDQ 1-7: Queen of the Spiders (1986)

    From the back cover:

    She sits at the center of her Web, a dark force of intense evil power. Her strands reach across Oerth, through the Crystalmist mountains, across the embattled human kingdoms, and even reaching the councils of Pomarj and beyond.

    The adventure began in The Temple of Elemental Evil, and continued with Scourge of the Slavelords. It now comes to a climax as the dark forces begin to move against all mankind.

    This product contains revised material that originally appeared in modules G1 (Steading of the Hill Giant Chief), G2 (Glacial Rift of the Frost Giant Jarl), G3 (Hall of the Fire Giant King), D1 (Descent into the Depths of the Earth), D2 (Shrine of the Kuo-Toa), D3 (Vault of the Drow), and Q1 (Queen of the Demonweb Pits). New material for further adventures is also included. You can use this adventure alone, or as the conclusion of the series.

     

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