This two player adventure sees Superman and Wonder Woman caught in
the middle of a war between Darkseid of Apokolips and Ares, the Greek
god of war. Will the heroes be able to work together, or will the be
pitted against each other in a war that will affect the future of the
Earth?
The first of its kind in the DC Heroes line, this adventure can be
played without a formal Games Master. The story unfolds across two
adventure books -- one for each player -- where the inactive player acts
as GM for the other. At various points in the adventure the GM role
will switch. The final encounter sees both players being active in a
cooperative 'choose your own path' style encounter to resolve the war.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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