This two player adventure sees Superman and Wonder Woman caught in
the middle of a war between Darkseid of Apokolips and Ares, the Greek
god of war. Will the heroes be able to work together, or will the be
pitted against each other in a war that will affect the future of the
Earth?
The first of its kind in the DC Heroes line, this adventure can be
played without a formal Games Master. The story unfolds across two
adventure books -- one for each player -- where the inactive player acts
as GM for the other. At various points in the adventure the GM role
will switch. The final encounter sees both players being active in a
cooperative 'choose your own path' style encounter to resolve the war.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
On Saturday I talked about a gem that had remained hidden until I happened upon it. The problem when you go hunting you end up having to tur...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
Character sheets are very much a personal taste and no one character sheet is ever going to be able to claim that it is the most beloved by ...

No comments:
Post a Comment