From Introduction:
White Robes, Black Hearts: Enigma of the Arcanexus
is a challenging campaign adventure for characters levels 3-5, and
serves as a logical continuation from the previously released free
module Dead Fire.
It is recommended that the PCs consists of 4-6 characters (about party
level 5), and it is almost vital to the adventure for a party to include
a wizard or sorcerer, and a rogue. Certain areas of this adventure are
extremely dangerous, and so you should decide whether you wish to keep
extra NPCs on file for the players to adopt, or whether you want to be
liberal in your interpretation of the rules for lingering at death’s
door and the rules regarding the limitations of resurrection. While this
adventure is designed to be difficult, it is not designed to kill
parties.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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