From the back cover:
Imagine a world of knights in shining armor, mighty castles, and high
chivalry. In this book, you'll find a wealth of information desgined to
allow any DM to create a campaign world based on feudal Europe.
Sections address life in a feudal culture, new Battlesystem rules for
the resolution of sieges, a quick resolution system for massive military
campaigns, and an assortment of generic castles to spark your
imagination. The Castle Guide is a must for any player or DM who's ever wanted to fight for a seat at the round table.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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