"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, April 3, 2017
Hero Games - Chamions New Millennium: Alliancs
From the website:
"You can't do it alone."
Alliances is the book of organizations for the Champions: The New Millennium game. There are five groups outlined in this book: The Guard, The Arcadian Academy (a school for super-powered children), The Scions of Caine (a group of school-aged super-thugs), Odyssey Research Institute (organization founded by long-time Champions hero The Hunter), and PanStar (the corporate evil institute).
In addition, a four-page rules section covers errata to the first edition of C:TNM, new powers in every category (such as Detect/Sense, Shapeshift, Transform, and Variable Power Pool), and new adders and limiters for powers."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
This is a product by Chaosium that has been discontinued. This started as a French game released in 1992. It was translated into English ...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
Codex of Erde is an offering from Troll Lord Games. It was released in 2001 under the D20 license for D&D 3.0. It is a campaign setti...
-
Agone is an RPG published by Multisim. They are a French company that published board and RPG games. Agone was originally released in 1999 a...
-
Flying Buffalo has given us two series of books that I would consider almost required DM material to own. The first of these is Grimtooth...
-
DDA1 Arena of Thyatis was released in 1990 and was labeled a low level module. Since this followed the other B series modules I always won...
-
GURPS allows the GM to run all most anything provided that they have the source material for it. Steve Jackson Games (SJG) has been good abo...
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
No comments:
Post a Comment