"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, September 25, 2017
Judges Guild - The Dungeoneer: The Adventuresome Compendium of Issues 1-6
From the inside cover, 1st paragraph:
"I would guess that the whole idea behind the publishing of a magazine is that someone has a concept that they would like to market and make money off of before somebody else thinks of it. Unfortunately, that's the way with most things in life. It's probably even one of the ideas behind this magazine, mercenary as it may seem. However, a lot of people publish magazines because they have an interest in something that inspires them enough to write about it and publish it. I hope that that's what you'll see in this zine. We here at The Dungeoneer want to put out a magazine that is purely a DM's publication, dealing with D&D, working it as sort of an optional supplement and as a place for the discussion and clarification of rules as we and others see them."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, an...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the web: This campaign box details the lands of the Savage Coast, itself a part of the larger Mystara setting. The bo...
No comments:
Post a Comment