"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, September 25, 2017
Judges Guild - The Dungeoneer: The Adventuresome Compendium of Issues 1-6
From the inside cover, 1st paragraph:
"I would guess that the whole idea behind the publishing of a magazine is that someone has a concept that they would like to market and make money off of before somebody else thinks of it. Unfortunately, that's the way with most things in life. It's probably even one of the ideas behind this magazine, mercenary as it may seem. However, a lot of people publish magazines because they have an interest in something that inspires them enough to write about it and publish it. I hope that that's what you'll see in this zine. We here at The Dungeoneer want to put out a magazine that is purely a DM's publication, dealing with D&D, working it as sort of an optional supplement and as a place for the discussion and clarification of rules as we and others see them."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
The Forgotten Realms Atlas was first published back in 1990. It was written by Karen Wynn Fonstad who had previously written/created a numbe...
-
Finieous Fingers is the self proclaimed "World's Greatest Thief". The Finieous Treasury was published in 1981 and included all...
-
From the back of the box: Unveil the forbidden secrets of Nog and Kadar! The Nogaro River has seen the rise and fall of countless empire...
-
One of the worst things that can happen when buying from eBay other than never getting the item is when the item is damaged or incomplete a...
No comments:
Post a Comment