"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, September 30, 2017
Judges Guild - Escape From Astigar's Lair
From the web:
"Escape from Astigar's Lair is a scenario,\ for AD&D. It was the official Michicon VIII AD&D tournament dungeon. Two very detailed pre-rolled characters are provided; tournament players are judged on how well the characters are role-played. The PCs have one hour to escape from an evil wizard's stronghold.
Escape from Astigar's Lair is a module designed for tournament use, but it can be played out of that setting if desired. Players are given sixty minutes to escape from the halls of a bard, Egad, before he destroys them for following him in. Two characters are provided: a druid and a ranger. Their characteristics are given in full in the back. The Dungeon Master awards points or subtracts them for various feats performs of mistakes made.
This dungeon was designed to be a limited-time (real-time) dungeon with the players being allowed only an hour to complete their characters’ quest. Because of this limited time the dungeon is also set up to use its own very simplified initiative system."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, an...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the web: This campaign box details the lands of the Savage Coast, itself a part of the larger Mystara setting. The bo...
No comments:
Post a Comment