"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, March 16, 2018
A Magical Medieval Society: Western Europe
From publisher blurb:
"This 144-page supplement is for GMs and players who wish to add a touch of realism to their game. It's for the people who'd like to flesh out the background of their gaming world, but don't have the time to dig through scholarly books. A Magical Medieval Society: Western Europe provides you flexibility and advice in creating your own world. It contains a massive amount of game-usable information about the medieval period and focuses on how D20 magic could change a traditional medieval setting. Generation systems for kingdoms, cities, manors, aristocratic wealth and landholding; a thorough construction system; and an economic simulator allow GMs to recreate the high middle ages feel with ease.
A Magical Medieval Society: Western Europe solves age-old dilemmas like: How much does it cost for my PCs to repair the formerly-orc-infested abandoned keep they want to use as a home base? What would happen, politically, were the PCs to set up their keep? How big is my city of 15,000 people? How many buildings are in my city? What do all the NPCs do? How do I start my PCs on the road to becoming kings? Just how much does a king earn a year anyway? What about just a regular noble? How big is a kingdom of 5,000,000 people? How many cultivated acres does it take to feed them? How should I map towns, cities, and smaller communities within my kingdom? What type of government should I use for my kingdom? How does magical religion really work? Just what do those NPCs do with all their time?
The questions plaguing DMs and world-builders for the past twenty-five years have now been answered!"
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the Forward Section: So the players have been complaining that the campaign is too dull, eh? Not enough detail? Why is this country at...
-
From the web: 4th Dimension is a very spacey-looking game with a small circular board divided into sectors each track of wh...
-
From the web: HârnWorld is a realistic medieval environment for fantasy gaming. Using any rule system, you can now create and plan your own...
-
From the web: Instant rub-down picture transfers with classic AD&D monsters! Series 1600 Sheets 1-4
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
From the web: GLORY? MAJESTY? YOU DON'T KNOW THE DARK OF IT! Discover the multiverse! Enter infinite universes of inf...
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: Test of Arms is part of GDW's First Battle series. It covers post-WWII tactical engagements, with scenar...
-
From the back cover: What is that? You want more monsters for your AD&D 2nd Edition game? Then this packet is the answer! You'll fin...
-
From the web: A small unit module for the Battle Tech universe. Each "stand" represents 4 'mechs, each hex 180 meters, and e...
No comments:
Post a Comment