"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, March 26, 2018
Marc Miller's Traveller
From the web:
"The core rule book for Traveller 4th edition. This edition is closely related to Classic Traveller (i.e. the original 3 book set). From the "History of Traveller", the 4th edition was drafted with several explicit goals expressed by Marc Miller. These include:
1. A return to the simpler structure of Classic Traveller while allowing for multiple levels of complexity depending on the needs and interests of individual players and referees.
2. The production of a game design that encourages and promotes the fun of playing with an enjoyable, exciting background.
3. The opening of multiple eras or milieus to facilitate playing the Traveller science fiction game system throughout the span of history, from 300,000 BC to 5,000 years in the future.
4. Remaining consistent with previous editions in regards to historical events and game system results. Previous history as provided in any edition of Traveller stays largely the same in this edition, with certain details clarified or re-stated for consistency.
5. Explicitly stating a standard of quality that promotes wholesome adventure and eliminates sexually flavored art or content, unacceptable or vulgar language, and gratuitous, unnecessary violence.
The rulebook consists of 18 chapters covering all rules needed to play the game."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Here they are, up from the slime and in from the dark, ready to make life in your campaign just a li...
-
From the back of the book: From the storm-lashed rocks west of fabled Evermeet to the Plains of Purple Dust, all the folk of Faerun have h...
-
From the web: The Catalog featured coated interior pages and a heavy, embossed cardstock cover. In included a fold-out calendar that coul...
-
From the web: A huge expansion for the GURPS Magic system, this sourcebook almost doubled the number of spells documented i...
-
From the web: Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back of the book: Front and center! The complete range of basic human soldiery, from hard-bitten front-line warriors t...
-
From the back cover: Even in divine games of chess, the action begins with a clash of pawns. In Pawns: The Opening Move , the first suppo...
-
From the back cover: "The discovery of an evil cult in the City of Greyhawk has caused city officials to seek assistance in wiping o...
No comments:
Post a Comment