"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, August 23, 2018
Star Wards Otherspace II: Invasion
From the web:
"In a remote, little-traveled corner of the galaxy, the Alliance safe-world of Stronghold floats serenely against the bloody backdrop of rebellion and Empire. Here, families of Alliance warriors hide, safe from Imperial attack.
But something has gone wrong wrong on the safe world. Terribly wrong.
There has been no contact with Stronghold for weeks. No comm reports, no ship traffic. Nothing. It is as though the entire planet has vanished. Six Alliance personnel race to Stronghold to find out what has happened to the planet - and to their friends and loved ones hiding there.
Six rebels - against the Invasion!
Also included in this module is a Star Wars: Assault on Hoth Scenario."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
No comments:
Post a Comment