"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, August 8, 2018
Non-Player Character Records
From the front cover:
"At last, record sheets for non-player characters! ADVANCED DUNGEONS & DRAGONS NON-PLAYER CHARACTER RECORDS are especially designed for ADVANCED DUNGEONS & DRAGONS. No longer will the DM need to worry about lack of continuity or lost records on non-player characters, for these sheets provide the DM with easy-to-store records of the many non-player personalities which populate his or her campaign.
These convenient referee aids contain all information needed to run each non-player character and his, her or its personal background. The sheets have been organized under specific headings and important, oft-consulted information is boxed in eye-catching, easy-to-find displays. These records contain information on the character's abilities, combat skills, description, possessions and background. Compact, but complete, their small size provides easy handling and more sheets. If you enjoy this product you will want to discover AD&D PLAYER CHARACTER RECORD SHEETS and other quality products from TSR, those Game Wizards."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
No comments:
Post a Comment