Magic Awaits Mages struggle to probe the mysteries of life, death, time,
and space. At last, we gather their magical knowledge together - GURPS Grimoire,
the ultimate resource for would-be sorcerers and established mages.
This indispensable rulebook gives new, powerful spells for all
campaigns, from Ice Age epics to gritty cyberpunk slum crawls. GURPS
Grimoire has over 400 new spells, as well as two new colleges. The
adventurous - or desperate - can now manipulate time and space using
Gate Magic. Savvy wizards stay current with Technology Magic, and give
"machine power" and "rad" entirely new meaning! Several new sub-colleges
also add flexibility in dealing with weather, electricity, ice, and
acid. An expanded chart of spell prerequisites and a handy table for
quick reference are included. And Scott Paul Maykrantz, author of GURPS
Creatures Of The Night, expands the GURPS Magic tables for generating
Demons. Open, then, and learn strange new wonders.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, November 23, 2024
GURPS Grimoire (1994)
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