"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, August 22, 2019
Star Frontiers - SFKH2 Mutiny on the Eleanor Moraes
From the web:
While away from their starship surveying an alien world, the character's airship is shot down, and they receive word that the starship has been taken over by a mutinous officer. They must trek to the ship, avoiding ambushes, and arrive before their enemy can repair it and leave, stranding them.
This first module in the Beyond the Frontier's series can be played using only the ALPHA DAWN rules. Other modules in the series require both ALPHA DAWN and the KNIGHT HAWKS rules.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate...
-
From the web: "What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khu...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
From the web: "Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves,...
No comments:
Post a Comment