"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, August 22, 2019
Star Frontiers - SFKH2 Mutiny on the Eleanor Moraes
From the web:
While away from their starship surveying an alien world, the character's airship is shot down, and they receive word that the starship has been taken over by a mutinous officer. They must trek to the ship, avoiding ambushes, and arrive before their enemy can repair it and leave, stranding them.
This first module in the Beyond the Frontier's series can be played using only the ALPHA DAWN rules. Other modules in the series require both ALPHA DAWN and the KNIGHT HAWKS rules.
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