"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, January 11, 2024

GWQ1: Mutant Master (1992)

From the back of the book:

- Characters encounter altered ones and living metal while searching the hostile wilderness for hidden secrets of the ancients!
- They try to penetrate the blue man's renegade Iron Society enclave to uncover the mystery of the Yorkum Turkel.
- This adventure for the new 4th Edition GAMMA WORLD game is designed for three to six characters of 1st to 3rd level.
- Mutant Master is an excellent tool for beginning a new GAMMA WORLD campaign, either based in Ascension in Gamma Terra, or adapted into a GM's personally designed world.
- It is recommended that the character group have at least one Altered Human.

Note: Front cover incorrectly says "Game Rules" under the GAMMA WORLD logo, should say "Adventure."

 

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