A 56-page treasure trove of reference charts and tables from data
supplied in the first six Judges Guild installments of the Guildmember
subscription. Includes tables for character social levels, street
encounters in the City State, poison types, metal and gem types,
civilization and technological levels, non-player character cutups,
combat tables, construction and research guides, movement obstacles and
wilderness terrain, beggars, shock recovery, crime and punishment,
guards and garrison troops, resurrection results, special encounters,
and much much more. This is an ideal purchase for the beginning Judge.
This playing aid has been created and approved for use with D&D.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, August 19, 2024
Ready Ref Sheets (1977)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
On Saturday I talked about a gem that had remained hidden until I happened upon it. The problem when you go hunting you end up having to tur...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...

No comments:
Post a Comment