"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, August 14, 2024

Castle Book 1 - Second Printing (1978)

From the web:

A book to help a DM/campaign judge to quickly generate and populate a fantasy castle. It contains tables that can be used to randomly generate castle attributes such as:

- Walls: number of sections, thickness, type, height, length, characteristics, defenses, etc.
- Garrison: size, technical level, morale, composition
- Siege Engines: technical level, crew type
- Leaders: level, class, race, alignment
- Followers: level, class, race, alignment
and so on.

The majority of the book is comprised of castle layouts that are mapped using Judges Guild's Campaign Hexagon System.

It was originally published as an official Dungeons & Dragons supplement in 1978 but was later reprinted as part of Judges Guild's generic "Universal Fantasy Supplement" line.

Contains 50 pages of maps on various fortifications, every type from solitary spires and wooden stockades to massive fortress and walled cities. These are excellent for siege, intrigue, and other adventures by the players. Included are six pages of tables for generating wall thickness, height, composition and features, towers, moat creatures, garrisons, trebuchets and other engines on the walls, retainers, servants, leaders, followers and more.
 

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