"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, October 12, 2024

Call of Cthulhu (4th Edition - 1989)

From the web:

Popular horror system based on the Cthulhu Mythos of H.P. Lovecraft, set in the 1920's. Players are investigators, solving mysterious and horrible crimes often perpetrated by supernatural minions of the dreaded Old Ones. Features the Basic Role-Playing game system, with the landmark Sanity rules.

Contents: Foreword, Introduction,The Game Rules, Investigator Creation, Game System, Sanity, Cthulhu Mythos, Magic & Spells, Playing the Game, Color Portfolio, Scenarios (The Haunted House, The Madman, The Brockford House, Paper Chase, The Underground Menace, The Rescue, Mystery of Loch Feinn), 1920s Sourcebook, Beasts, Monsters, Time, Prices & Cash, Travel, Crime, Weapons, Prisons, Biographies, On Cultists, Researches, Automobile Chases, Spells: A Grimoire, Ritual Curses, Excerpts, Plan: Rail Coaches, Poetry (& Song), Cthulhu Cartoons, Sanity Quiz, Map: Arkham, Investigator Sheet, Map: Mass., R.I., Size Table, Size Foldout. 


 

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