There are over 300 islands detailed on the maps and described in the
accompanying book, which also covers the area's resources, wilderness
monster lairs, villages and castles, technological levels, civilizations
and more. The third of the wilderness series, the Magic Realm covers
the settlements of Oricha and Chim and extends the areas already covered
to the south, far into the vast reaches of the Sea of Five Winds. The
four maps (2 Judge, 2 Player) include with the 2nd and 3rd printings
are: Campaign Map #11: Ghinor / Campaign Map #14: Ament Tundra and
Campaign Map #12: Isles of the Blest / Campaign Map #13: Ebony Coast.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, October 2, 2024
Wilderlands of the Magic Realm (1979)
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