"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, May 22, 2025

Game Design Volume 1 - Theory and Practice (1981)

From the web:

Written for the serious game designer - or for the amateur who'd like to be published professionally - this book, by one of the field's top designers for decades, combines practical advice with theoretical background. Beginning with a discussion of the theoretical background of gaming, Game Design covers the historical development of the modern adventure game . . . from an occasional pastime for a dedicated few to today's multimillion-dollar game industry.

Chapters include:
Theoretical Foundations
Historical Background
Mapping and Movement
Terrain
Combat and Play Sequence
Combat Strength and Resolution
Advanced Combat Systems
Research
Components
Playtesting
RPG Design
Designing for the Market
Game Evaluation
 

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