Written for the serious game designer - or for the amateur who'd like to
be published professionally - this book, by one of the field's top
designers for decades, combines practical advice with theoretical
background. Beginning with a discussion of the theoretical background of
gaming, Game Design covers the historical development of the
modern adventure game . . . from an occasional pastime for a dedicated
few to today's multimillion-dollar game industry.
Chapters include:
Theoretical Foundations
Historical Background
Mapping and Movement
Terrain
Combat and Play Sequence
Combat Strength and Resolution
Advanced Combat Systems
Research
Components
Playtesting
RPG Design
Designing for the Market
Game Evaluation
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, May 22, 2025
Game Design Volume 1 - Theory and Practice (1981)
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