Renegade Nuns on Wheels is the second offering in the Macho Women with Guns product line. It was initially released in 1989 as a stand alone product in the line. It was incorporated into the core rulebook of the second edition of the game. The book itself is sixteen pages and is strictly black and white.
The game/supplement added driving rules to the game. The game features the sisters from Our Lady of the Harley-Davidson battling a whole new set of bad guys added in this edition including Hell's Angels and some mechs. It included maps of roads that could be used and stand up counters.
Again this is a game I bought to own just because I was younger when they came out. I mentioned in a post for Batwinged Bimbos that I thought this would not get made as a new product in today's world. Below is the advertising portion from Amazon.
"They're back! In the chaos and rubble that followed what was known as the "Reagan Administration", the country was in shambles. Armed gangs roamed the streets and highways of this once great nation, killing, burning, pillaging and raping, in that order. Not even the people were spared. A time of gloom and despair fell upon mankind. People were afraid to leave their homes, and huddled behind makeshift barricades. Those who did try to leave quickly fell victim to the predatory road gangs. It seemed that all was lost. But then, a new force arose in the East (or West, depending on which way you went). An ancient leader arose from his meditations, turned to the chosen of his faith and armed them for battle. Given the power and the tools, they made themselves ready and gathered before the ancient one. He looked down upon them and said, "In God's name, get those &%#$$#*! bastards off the streets!" Armed with Uzi's and the blessing of the Church, the sisters of Our Lady of Harley-Davidson roared off into the sunset. A new force was loose on the streets, and it would take more than a few Hail Marys to make them go away. They're black, they're bad, and they're out to save your soul (even if it kills you). They're Renegade Nuns on Wheels! Renegade Nuns on Wheels, the game that treads the fine line between heresy and blasphemy. It plays alone, or can be combined with Macho Women to deliver a punishing salvo of abuse to just about everything you can think of."
Not making social commentary but it would appear that we are much closer to this today than we ever were back when this was published. If you have played the original or are a fan of gaming history I would suggest finding a copy of this as can still be picked up cheap.
Spell:
Bind Item
Level: Fourth
Range: Touch
Duration: Permanent
Ares of Effect: One Item
Components: V,S,M
Casting Time: One Turn per Item Number
Saving Throw: None
When this spell is cast the magic user causes the item the spell is cast on to become bound to them. This will have two major effects in game terms. The first is that the item will become unusable by others as long as the caster is alive. The second is that the caster will have an idea on where the item is at all times if they concentrate on the item.
The first effect will cause the item to not function properly or become inert in the hands of another individual. This ability can be disabled by the caster on a temporary basis should they need to lend out an item. For magic items with triggered or persistent abilities these will cease to be on or something that can be activated. For weapons and things that apply bonuses these will disappear.
In second effect will allow the caster the innate ability to locate the object that. The information they obtain will only be the a general idea of the direction. This will become more and more effective obviously the closer they are to the item and the caster will have a sense of the relative closeness of the item.
The caster is limited in the number of items that can be bound to them. They are limited binding one item per level that they posses. In addition to this limit the casting time and material cost increase. The casting time is increased by one turn for each successive item. The initial cost in material components is one hundred gp and this will increase by an additional one hundred for each successive item.
The material component for this spell will be a mixture of ground gems, minerals and herbs. These are either sprinkled on or around the item during the casting. If the casting is interrupted the items are wasted and will need to be purchased again.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, August 12, 2011
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3 comments:
Considering that MWWG was re-licensed and released by Mongoose 2003, I think it is safe to say that indeed, games like these would be released in today's world. Other games like Hentacle & Hot Chicks exist to confirm such.
I remember seeing this stuff in the old Mail Order Hobby Shop catalogs. Never played MWWG, but it makes me smile just to know it is out there.
@Dyson Thanks for the information and feedback.
@DocStout I never saw it in any catalogs. Back when they were new there was a local convention called Cap Con and I bought them there over a couple or three years or at least that is what I remember. It has been a fair bit of time now.
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