Whether you're a novice DM getting ready to referee your first AD&D
game or an old pro who's running an established campaign, there's
something for you in the Campaign Sourcebook and Catacomb Guide. We've
included dozens of helpful tips to help you better organize your games,
design adventures, and make your NPCs come to life. In addition, we've
included a number of settings for unusual dungeons. In short there's
something for everybody in this exciting addition to the AD&D
system.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, October 31, 2025
DMGR1: Campaign Sourcebook and Catacomb Guide (1990) - second copy
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