"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, April 10, 2012
B4 - The Lost City
Yesterday I wrote about B2 the #7 module in Dungeons all time list. Today I will write a little bit about #28 which is B4 The Lost City. I will also try to not go off on tangents and slander anyone's reviews or their life's work. I said try so lets see how that works out for me.
The Lost City is written by Tom Moldvay and I think most everyone will recognize the name and as a result what they have contributed to the game. I remember reading a Blog some time ago where the author of the blog was going to sue this as the basis for a sandbox campaign. This module more than any of the other B series would be suited for this purpose though B7 could be used as the foundation for a campaign as well with very little work.
This is a module where actually only a portion of the entire area is written out in any detail. The reminder has suggestions and broad strokes laid out but the specifics are left to the discretion of the DM. The module also featured information on how the DM might get the characters to interact with the NPC and suggestions on how that might work out. All of these make it very well suited as the foundation for a campaign where the DM can place their take on it.
There will be those that will suggest that I am partial to the older material. To argue with that assumption would be sill as I will go on record that in this case older is better. I think technology improves with time but as far as gaming material is concerned once you get into the later 80's and early 90's I think things had gone down hill. If you don't own this module pick it up I will think that those who are disappointed in the investment will be few and far between.
Published: 1982
Pages: 32
From the cover:
Lost in the desert! The only hope for survival lies in a ruined city rising out of the sands. Food, water, and wealth await heroic adventurers inside an ancient pyramid ruled by a strange race of masked beings.
The module includes a cover folder with maps, and a descriptive booklet with a ready- made adventure for the DUNGEONS & DRAGONS Basic game. It also includes enough information to continue the adventure beyond level 3, using the DUNGEONS & DRAGONS Expert game rules.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: The Ancients are a race of mysterious humans that once reveled in the glories of technology. Suddenly, inexpl...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
2 comments:
I know there was some discussion on one of the Greyhawk lists about using B4 as the basis for a Sea of Dust campaign. (Which is a part of the setting where an ancient civilization was utterly devastated and laid waste by powerful magic). I think it is a good match, but I always liked this module wherever it was set.
Jason you are talking about The Rain of Colorless Fire. I am an old Greyhawk fan but I was talking about one of the OSR blogs where they were going to use it as a sandbox campaign recently. Not sure who it was though.
Post a Comment