"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Thursday, March 31, 2011
Champions - Hero Games
Of all the various superhero games I've played over the years Champions would have to be the one that I have played the most. There are others such as Villains & Vigilantes that hold a more special place in my heart for some reason but Champions was the one that we returned to the most. I think it was that you could create a more structured and level playing environment. All of the Hero games lend themselves to the idea of game balance. Everything is point based so all of the players should be basically equal. There are ways to try and beat the system but a good GM can address those. In the end it is a bunch of dice and math but the underlying idea is there. Give it a try if for no other reason than to try and recreate your favorite hero or villain within 250 points.
Labels:
Champions,
Comic Book,
Hero Games,
Superhero
Popular Posts
-
From the back of the book: Blue Fox, scramble ... Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible...
-
In a few months the subject of this post will not be one that will be caught by search engines as much as it is right now. I apologize f...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...