"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, December 3, 2011

Different Worlds #38, Transmute Potion

Different Worlds #38

The Magazine for Adventure Role-Players

Jan/Feb 1985

Cover price: $3

Cover: Steve Purcell

    * "Sword Of Hollywood" by Larry DiTillio
    * "RuneQuest Preview: From the upcoming Gods Of Glorantha - The Cult of Uleria the Love Goddess" by Sandy Petersen and Greg Stafford
    * "V.W.P.B.N.L.: How to Really Do unto Others" by Quentin Long
    * Books & Gaming
      The Mists Of Avalon by Marion Zimmer Bradley (Ballantine)
      The Forest Of Doom by Ian Livingstone (Dell)
      The Man Of Gold by M.A.R. Baker (DAW)
    * "Secret Societies Part 2: The Rosicrucians" by E.S. Erkes
    * "Traveller Variant: Genetic Engineering" by Dave Bryant
    * "Commentary: Women & Gaming" by Lewis Pulsipher
    * "Call Of Cthulhu Adventure: San Francisco - The Eye Of Sitar" by Darren Tschida
    * Game Reviews
      Toon (Steve Jackson Games)
      Tekumel Sourcebook (Gamescience)
      Tekumel Player's Handbook (Gamescience)
      Justice Inc. (Hero Games)
      Powers & Perils (Avalon Hill)
      Stormbringer (Chaosium)
      To Challenge Tomorrow (Ragnarok)
      Marvel Super Heroes (TSR)
      FTL: 2448 (Tri Tac)
      Bushido (FGU)
      The Drenslaar Quest (Gamelords)
      Prusuit To Kadath (TOME)
      Denial Of Destiny (FASA)
      Beltstrike (GDW)
    * Film Reviews
      The Terminator
      Supergirl
    * "A Letter from Gigi" by Gigi D'Arn

Published by Chaosium Inc.
48 pages + 8-page module stapled to center of issue.


Spell:

Transmute Potion


Level: Fifth
Range: Touch
Duration: Permanent
Area of Effect: One Potion
Components: V,S
Casting Time: 1 Segment
Saving Throw: None

This spell will allow the magic user to alter the nature of a  magic potion. The change that is caused is random in nature and  the caster will in now way be able to directly specify the change  though they will in some cases be presented with choices.

The casting of the spell will require that the potion have  multiple doses to begin with. The casting will cause one dose of  the potion to be used up during the transformation. When this  occurs the DM will need to re-roll on their potion table to see  what the new potion is. As a result of the casting of this spell  the magic user will know what the potion is (if a cursed potion  is called for the standard deception will still occur).

If the potion has three or more doses then the caster has the  option of causing the spell to consume two doses and then the DM  will need to roll three times and the caster will then have the  option to pick from what was rolled. The caster can not sue more  than two doses to increase their options. The maximum number of  dosages that can be affected in any one casting of the spell will  be limited to four normal doses.

Disclaimer: The spells that you will see, for how ever long the  write ups last, were all written up or conceived of back in the  80's so the terminology may not appropriate for anything other  than 1e and depending on how well I did back then it may be  slightly off for that as well. If there is any duplication of  spells that exist now it is most likely I wrote mine first :)  Please feel free to comment on them but try not to be too hard on  me. If anyone wishes to use these in anything they print please  let me know in advance and all I ask is proper credit.

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