Different Worlds #40
The Magazine For Adventurers
Jul/Aug 1985
Cover price: $3
Cover: David Browne Dixon
* "Metal Marvels: RuneQuest Miniatures by Ral Partha and Trollkin Forge" by John T. Sapienza, Jr.
* "Secret Societies Part 4: The Chinese Secret Societies" by E.S. Erkes
* "Adventuring in the Worlds of H.P. Lovecraft - Part I: The Cthulhu Mythos" by Keith Herber
* "Adventure Game Campaigns: How to Start Easily & Quickly" by George Emery
* Book Reviews
Sepher Ha-Razim: The Book of the Mysteries (Scholars Press)
Doctors, Diviners, and Magicians of Ancient China: Biographies of Fang-Shih (Columbia University Pres)
Engineering in the Ancient World (UC Press)
Courtship Rite (Timescape)
* "More Mythos Madness: For Chaosium's Call Of Cthulhu" by Michael Szymanski
* "Super Map 2: Business District" by Michael Gray
* Game Reviews
Twilight: 2000 (GDW)
Time & Time Again (Timeline)
Heroes Unlimited (Palladium)
Knight Hawks (TSR)
Lost Worlds (Nova)
The Mountain Environment (Gamelords)
Ascent To Anekthor (Gamelords)
The Horrible Secret of Monhegan Island (Grenadier)
Organization Book 1: The Circle And M.E.T.E. (Hero Games)
The Snow King's Bride (Chaosium)
Casino Galactica (FGU)
The Vanished (FASA)
Telengard (Avalon Hill)
* Flicks
Dune
* "A Letter from Gigi" by Gigi D'Arn
Published by Sleuth Publications, Ltd.
48 pages + 11"x17" map stapled to center of issue.
Spell:
Tracking
Level: Second
Range: 6"
Duration: 1 Turn/Level
Area of Effect: One Creature
Components: V,S,M
Casting Time: 1 Segment
Saving Throw: None
When this spell is cast the magic user makes it possible for themselves and any in their party to track the path of the target creature. This will allow tracking even if there is some other magic in place that would make tracking impossible.
The spell will cause the target creature to leave glowing footprints on whatever surface they come in contact with. If they use a mount then the mount will leave footprints as well. In cases where the target flies or even teleports a solid glowing line will trace their path. Only the caster and their party can see these footprints or lines.
The material component of this spell is a lightning bug. The bug must be crushed and smeared on the ground at the feet of the caster during the casting of the spell.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, December 5, 2011
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
No comments:
Post a Comment