"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, December 20, 2011
Shadow Knight, Pass for Dead
I have limited experience with the Amber core game system. I am not sure when I picked this up but I expect it was after I ever did anything with Amber as I never recall using it. I am not even sure that I have read it all the way through. This is the one and only published supplement to the Amber game. It has a loyal following on the web so there may be unofficial products available.
This book contains plot summaries from the Amber series and information from the Merlin series which is the second line of Amber books that Zelazny wrote. I read the original Amber series sometime in the very early 80's if not the late seventies. I have not read the second series.
Since I have not read or used the book I can't give it a personal review. there is a review on rpg.net that paints it as a mixed bag. In the end they suggest as I do that there are things that can be taken from this either in total or as inspiration even if you are not going to use the book as it or for the Amber game. You can find the review here:
RPG.net Shadow Knight Review
Published 1993
Pages 256
Spell:
Pass for Dead
Level: Sixth
Range: None
Duration: 1 Turn + 1 Round/Level
Area of Effect: 1 Creature/Level
Components: V,S
Casting Time: 3 Segments
Saving Throw: None
When this spell is cast the magic user will cause the selected targets to become indistinguishable from the dead. The appearance of the victims will also be changed. The targets of this spell must be willing for the spell to affect them.
The spell will affect a maximum number of creatures equal to the caster's level. The creatures affected will have an upgraded version of the spell Feign Death affect them. This version will further reduce damage so that any attack will only cause 1 point of damage and anything ingested will have no effect once the spell wears off.
The appearance of the targets will be changed. The new appearances will need to be humanoids and similar in size to what they currently are. Weapons, clothing and armor will appear different based on the will of the caster. The level of decay is also up to the caster though appearing as skeletons is not permitted.
The affected can remove themselves from the affect at any time and others will not be returned. The items that exist on the targets will still be there and visible though the appearance will be modified. It is possible for others to search and remove items from the targets without their deception being detected though the targets may want to break the spell depending on what is being taken.
Disclaimer: The spells that you will see, for how ever long the write ups last, were all written up or conceived of back in the 80's so the terminology may not appropriate for anything other than 1e and depending on how well I did back then it may be slightly off for that as well. If there is any duplication of spells that exist now it is most likely I wrote mine first :) Please feel free to comment on them but try not to be too hard on me. If anyone wishes to use these in anything they print please let me know in advance and all I ask is proper credit.
Labels:
Core Rules,
Phage Press,
Spell,
Supplement
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1 comment:
I like that spell!
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