An ancient defiled sword, long ago bestowed to man by the gods of
light, must be reconsecrated after spending generations within the
confines of an evil temple. The divine once again turn their eyes
towards the mortal realm when an evil goddess threatens to send her
demon beast to the middle world. The gods know the currents of fate and
the conflict this action will bring. Fate has decided there will again
be a Gods War. Is now the time? Fate has also chosen the characters to
be the nexus for this battle between light and darkness. Will they
accept the lot given them, or forge a path of their own?
This challenging adventure is designed for a party of four to six
characters of level 7 - 10. Acceptance of Fate is the climactic finale
for ‘Unto this End’ - a trilogy of adventures set in the dark fantasy
D20 campaign setting of Diomin. Herein, GMs will find not only a
thrilling adventure to challenge their players, but also the secrets of
the mystical science of Mecheidolons, or Spirit Tech, a new fanatical
assassin cult, new feats, new spells, a new demon and a new template for
characters Glorified by their gods.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: "The dark lord Izrador has conquered Eredane, and ensures his iron rule over its subjugated peo...
No comments:
Post a Comment