"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, January 3, 2017
GURPS - Middle Ages 1
From their website:
"Welcome to the age of chivalry, fealty, and piety. GURPS Middle Ages 1 takes you to the rich, dark world of medieval England, where knights fight for King and God, nobles trade favors and treachery, and peasants work the land.
Three major periods are covered: the Saxon Kingdoms, Norman England, and the High Middle Ages. Medieval combat is described at length, from simple jousts to the deadly Crusades, with details on melee weapons, siege weapons, armor, and castle defenses. Also included are magic, religion, and beasts both real and mythical . . . plus maps of castles, an abbey, and medieval England and France."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: Blue Fox, scramble ... Red Dragon at 5 o'clock! The Realms of the Sky belongs to Serraine, the incredible...
-
As I may have mentioned previously my long term character has been a thief but if I had to pick a character I have always had the most inte...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
In a few months the subject of this post will not be one that will be caught by search engines as much as it is right now. I apologize f...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
No comments:
Post a Comment