"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Saturday, February 18, 2017
Gamma World GW1: Legion of Gold
From the back cover...
"Excerpts from notes made by Ydal Eilffik, professor at the University of Horn:
"All know that there is much to worry about in these difficult times, but the skies have grown darker in the past few weeks, as if an omen of destruction hangs over us all.
"Baron Jemmas, the Warder, has been very preoccupied in the recent weeks. This bothers me, for the mind of the ruler of the Barony of Horn ought to be clear, since his decisions affect us all.
"I can only hazard a guess at the problem that afflicts him for only vague rumors of the trouble have reached my ears.
"In the past several weeks there have been raids on several outlying towns of the Barony by mysterious golden marauders. Whether these creatures are robots, mutants or men, none can be sure for reports are scarce. The monsters are rumored to have struck from nowhere, then vanished without a trace, leaving only destruction in their wake.
"The Warder fears that unless something is done the very heart of the Barony will fall victim to this threat. It is rumored that he had offered a substantial reward for the destruction of this 'Legion of Gold;. I only hope it is not already too late."
This is the first GAMMA WORLD module to be produced by the Game Wizards at TSR Hobbies, Inc. This module includes the main Legion of Gold adventure, several mini-adventures which lead up to it, background information, suggestions for the referee, a special players' map and numerous referee's maps."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: It is a world where the gods have walked and fantastic armies clashed. It is the home of Elminster, Alias, Azoun, Khelben, an...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
-
From the back of the box: Home of Drizzt Do'Urden and famed city of the drow of the Underdark... Ruled by the feared and respected H...
No comments:
Post a Comment