From their website:
"Anchors of the Imperium
Patrol, trade and Xboat routes are the lifelines of the Imperium, and
starports are the anchors to which they are tethered. Serving as trade
centers, customs offices and outposts of civilization, starports play a
central role in the lives of starfarers, and are a crucial source of
goods, wealth, and information for even the most planetbound of souls.
At the same time, they are havens for smugglers, fugitives and black
marketeers.
Starports classifies standard starports and describes
their facilities, organization and functions. It includes plans of
typical spaceports from the Spinward Marches (including Mora, Graniff
Field on Raydrad, Rech, Dhian, and Alell) and guidelines for starport
adventures and encounters. There are also character templates for
starport denizens, descriptions and floor plans of key locations, and
deck plans for customs, liaison, and emergency spacecraft and some
common starport ground vehicles.
Starports is designed to complement the Far Trader and Starships supplements, and offers a rich and detailed setting for a wide variety of adventures and campaigns in the GURPS Traveller universe"
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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