From the web:
"A set of miniatures rules including reference charts, pull-out gaming aids, and figure set-up and construction guide suitable for battles ranging from the ancient era through the Middle Ages, simulated with 25mm miniatures. Included are extensive rules on the siege engines of medieval artillery, and their effects on both field formations and fortified positions, plus moral rules, simplified missile fire and melee, extremely quick and easy-to-use combat modifiers, point values of the different troop types to prepare even sides for competition, priority targets for missile fire, and much more. This is a basic set of simple rules which emphasizes action and quick resolution, affording a balance of simplicity and realism, fighting out a full-fledged battle will take less time than with most rules sets, yet results are practical and believable."
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
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