"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, February 9, 2018
Legends & Lairs: The Hidden Vault
From the back cover:
"You enter the office of the Merchant Guildmaster, heeding the summons of the courier who interrupted your breakfast at the inn this morning. The Guildmaster sits behind a vast desk made of some unknown, exotic wood.
The Guildmaster gazes at each of you in turn. "Thank you for agreeing to this meeting. We have heard many tales of your adventures, of the services you have rendered and the quests you have undertaken on behalf of so many, both lordly and common."
The Guildmaster's eyes drift to one of the maps hanging on the far wall, one that charts the great mountain range to the north. "This guild trades extensively with the mountain dwarves, largely for precious metals of all varieties. Recently, the dwarves lost contact with one of their most valuable mines, Silverhall, which lies in the heart of those mountains."
"Our dwarven friends have dispatched two separate parties to travel to the mines and return with word of what has transpired there. Neither has been heard from since leaving the dwarven holdfast. The dwarves have no entreated us for our assistance, and we intend to provide it."
The Guildmaster reaches into a desk and draws fourth a large leather bag that clinks enticingly when he places it before you. "We ask you to travel to Silverhall and learn what has happened there. If, as I fear, something terrible has befallen the miners, do all that is in your power to find and rescue any that yet live. Do this, and you shall have our gold and our gratitude."
You're not sure which is more valuable, but both could come in handy."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the back of the box: An exciting new direction for AD&D(R) and D&D(R) games! Create fantastic armies with miniature figures o...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the front cover: "Twenty-two wilderness hexes of Campaign Map One are detailed in these eighty pages along with description and...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...
-
From the web: A 64-page booklet which includes 48 pages of small island groups and atolls for adventuring: passing ships, d...
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the web: Champions III modifies and adds to character and GM information provided in Champions and Champions II . The book goes thr...
-
From the web: Monsters We Are . . . Imagine what it would be like to live forever - to be immortal. You feel the blood-hunger that drives t...
No comments:
Post a Comment