"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, February 12, 2018
LNR2: Tales of Lankhmar
From the web:
"Come to the streets of adventure in the fabled City of Lankhmar! From the ale rooms of the Silver Eel (premiered in striking detail), to sewers of Lankhmar Below (the rats revisited); no one knows what will happen next in this celebrated capital of fantasy adventuring. Hire on, in "A Cask of Trouble", to guard a wine-tasting from the vengeful Vintner's Guild. Dare, if you will, "The Red God's Curse", in which little is as it seems. Aid the wizards Sheelba of the Eyeless Face and Ningauble of the Seven Eyes at an era's end, "When Walks the Wyrm". Undertake an expedition of inquiry for the Lankhmar Society of Sages to "The Land of the Pale Ones". Learn if the Thieves' Guild really has a hand in "The House of Mazes". Beware strange priests and darkest alleys, lest you meet "A New God". Finally, no anthology of Lankhmar would be complete without a trip to its maze-like sewers, wherein rages "War in Lankhmar Below" (a follow-up to the adventure "Return of the Rats", from CA2, Swords of Deceit). The latest 64-page LANKHMAR anthology contains seven original adventures for a party of four to eight characters, levels 3 to 10. Play them individually or in series!"
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