"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, April 2, 2018
Middle-Earth Adventure Guidebook II
Cover/Jacket Text:
"In a fantasy role playing game, you become a main character in an adventure you create. This adventure guide helps you capture the spirit of J.R.R. Tolkien's Middle-earth, world of THE HOBBIT and THE LORD OF THE RINGS. Converse with the Elves in their own language! In this volume, an Elvish Dictionary provides pronunciation and grammar guidelines for the Eldarin tongues, Sindarin and Quenya. Listed translations of Elvish and English words and phrases let you decipher the silver speech of Elven Lords and create authentic names for the Eldar and their enchanted sites. A Glossary of Terms lists Middle-earth definitions, identities, and places in an accessible index. Your campaign comes alive with the secrets of the Ainur, the whereabouts of Hildórien and the lineage of Thranduil - all at your fingertips! A new, poster-size map brings you Middle-earth in full detail and color - unfold and find yourself in the land of Elves and Wizards!
Middle-earth Adventure Guidebook II includes:
An Elvish Dictionary
Pronunciation guidelines
Grammar guidelines
Translations to and from Englsh and the Elven tongues
A Glossary of Terms
A handy reference to Middle-earth characters, cultures, places, and things
A new full-color poster map of Middle-earth
A 2' X 3' detailed map of northwest Middle-earth, the focus of Tolkien's THE HOBBIT and THE LORD OF THE RINGS
This guide is a useful supplement to ICE's Middle-earth Role Playing (MERP) adventure modules, and has statistical information based on the MERP and Rolemaster fantasy systems. This information is readily adaptable to most FRP systems. Guidebook II contains new and different material from that of the first Middle-earth Guidebook.
NOTE: This product has been replaced by the 2nd Edition Middle-earth Campaign Guide (1993) which also combines the 1st Edition Campaign and Adventure Guidebook (1982)."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the web: "A Supplemental players guide for Werewolf: the Apocalypse, this book contains numerous new Merits and Flaws, New totems...
-
From the web: You step from the cool shade of the Long Branch Saloon into the midday heat of Promise City. Loosening your Colt in its bolst...
-
From the web: 'War of the Ring'. On a large map of Middle Earth, armies are mustering and heroes are readying to fi...
-
From the web: A once civilized paradise, Athas, was based on awesome mental powers and the power of its wizard kings. Then the world beca...
-
From the back of the box: Developed from the original DRAGON Magazine series, Champions of Mystara is a major compilation of the Princess...
-
From the web: This boxed set campaign expansion for Forgotten Realms explores the eastern regions of Thay, Aglarond, and Rash...
-
From the back cover: Here is the essential manual for the AD&D game Dungeon Master. All the information you need to create and run th...
-
From the back cover: "Dungeon masters everywhere, rejoice! Too long have you had to suffer along with crucial charts and tables sprea...
-
From the web: Need a monster? Look inside, where more than 300 new pieces of full-color art show what the monsters really look like! This b...
-
From the Publisher: Face the dangers of Gamma Terra in the most potent weapon system of the Ancients--powered battle armor! Battle mutant ...
No comments:
Post a Comment