"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, April 15, 2018
MERP - Hazards of the Harad Wood
From the web:
"Hazards of the Harad Wood is an adventure module designed for ICEs Middle Earth Role Playing Game (MERP). Hazards of the Harad Wood follows the pattern of many of the MERP adventure modules. It includes a huge range of information and detail, and also includes four thorough adventures, designed for characters of all levels.
Hazards of the Harad Wood includes information on the region in which the adventures take place, including notes on animal and plant life.
Hazards of the Harad Wood includes four adventures. These adventures range from easy to difficult, with adventure one being suitable for 1st or 2nd level characters, through to adventure four being suitable for level 6+ characters.
The four adventures in Hazards of the Harad Wood are:
The Disappearing Flock
The Light of Avashar
Terror in the Jungle
The Eyes of the Dragon.
The module also includes detailed encounter charts and statistics charts for creatures and monsters specific to the region in which the adventures are set."
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