"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, April 13, 2018
MERP - Greater Harad
From the web:
"Greater Harad is a MERP (Middle Earth Role-Playing) Campaign Module published by Iron Crown Enterprises. The module contains a plethora of information on the far lands of Harad, including detailed descriptions of animal and plant life, of poisons, of places and a detailed history.
The chapter headings give you a good idea of what this book covers:
The Land of Sirayn.
Flora and Fauna.
Peoples and Cultures.
Politics and Power.
Economy and Trade.
The Cities of Sirayn.
City Sites.
Places of Note.
Items of Power.
In addition to this detailed description of Greater Harad, there are three fully detailed adventures, as well as a chapter on short scenarios and suggested adventures."
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