"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, July 18, 2018
MV1 - Midnight on Dagger Alley
From the back cover:
"As darkness presses into the narrow, muddy alleys of Goldstar, silent shadows slip out of hiding. Now is the hour for cutpurses and cutthroats to creep into the night to do their work. Would-be victims bar their doors and lie sleepless in their dingy hovels waiting for dawn.
Your task sends you into this dismal, dangerous place after sundown. No moon lights your steps as you scurry past yowling cats in smoke, fog-filled alleys. Above you and beneath you lurk unseen encounters. Somewhere ahead in the despairing gloom lies your goal, if you can survive Midnight on Dagger Alley.
This module uses the 'Magic Viewer' (a red cellophane window) to obfuscate content for solo play."
Subscribe to:
Post Comments (Atom)
Popular Posts
-
From the Back of the Book: This volume of the exciting Monstrous Compendium series brings you the unique creatures of Krynn: astral dragon...
-
From the web: Swords and spells was never officially labeled as a supplement for the D&D game, but it was nonetheless intended as the f...
-
From the box: Welcome to the exciting universe of the far future! Who knows what the future holds? With Traveller , you can find out as ...
-
From the back cover: What is that? You want more monsters for your AD&D 2nd Edition game? Then this packet is the answer! You'll fin...
-
From the web: At last! Complete in one catalog, all the finest merchandise Faerun has to offer is presented by that enterpr...
-
From the publisher: The monsters in a fantasy horror campaign are very different from the normal AD&D game vampire and ghosts. There...
-
From the publisher: "Welcome to the exciting world of high adventure, role-playing games. Let your imagination run wild through an a...
-
From the web: Rules for fantastic Medieval wargames campaigns playable with paper and pencil and miniature figures. Volume 1: Men & Magi...
-
From the side of the box: Wizards, priests, and other characters who carry a small arsenal of magical items can not keep all the operator...
-
From the back cover: What's a fantasy role-playing game without monsters? At the heart of any good AD&D adventure, you'll fi...
No comments:
Post a Comment