"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Monday, January 14, 2019
Psionics Handbook
From the back of the book:
Masters of the Mind
Adventurers speak of a rare breed of heroes who can bend the laws of nature to their bidding through sheer force of will. This mental manipulation is not magical, nor is it the stuff of superstitious gossip. It is the art of psionics.
This supplement for the D&D(r) game provides psionic character classes and prestige classes, psionic skills and feats, a psionic combat system, and a plethora of psionic powers, itmes, and monsters -- everything you need to include psionics in your campaign.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
On Saturday I talked about a gem that had remained hidden until I happened upon it. The problem when you go hunting you end up having to tur...
-
From the back of the book: Looking for the best Sword & Sorcery product of the 1990's? This may be it. QA features: 8 Fig...
-
From the web: "The fifth book in the "Wilderness Series", danger awaits on All Hallow's Eve, Witches of the worl...
-
From the web: A historical/horror RPG set in Salem, Massachusetts in 1692. Player characters are either witches with actual magic, or lawfu...
-
There is not much more that I could add to what has already been said about the #7 ranked module of all time. I am actually more of a fa...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
No comments:
Post a Comment