"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Sunday, March 31, 2019
Ravenloft: Death Ascndant
From the back cover:
Death Is in the Cards
The remnants of the Ebon Fold are cutting a deadly path through the Falkovian countryside, draining travelers of their life force and leaving withered corpses in their wake. Hot on their trail, you come across the sole survivor of one of these deadly attacks, a young vistani man with an extraordinary skills for fortune-telling. His tarokka deck helps close the gap between you and the assassins. Together you follow the trail through Darkon, the dark domain of the lich lord Azalin, to city of Nartok.
With an Unholy Alliance
Something very strange is happening in Nartok. The killers enter the Temple the Eternal Order and don't come out. It seems that the state religion of Darkon is giving succor to these assassins. To make matters more confusing, the Kargat, the domain's secret police, has put aside its feud with the Eternal Order and has a large contingent staying at the temple as well. These three organizations working together bodes ill for the residents of Nartok.
...And Schemes Within Infernal Schemes
Great amount of life energy are being collected for some foul purpose, although no one seems to know what exactly it is. The tarokka cards provide only mysterious glimpses of the future--a future in which a powerful evil sweeps the land and Death walks the world. Can you discover the truth of what is happening in the temple in time to avert the disaster predicted by the cards?
Death Ascendant is a full-length adventure that can be run as a stand-alone scenario or as the second part in the Grim Harvest series. It contains a 64-page adventure booklet plus a full-color poster map detailing the Temple of the Eternal Order.
For three to six characters of levels 6-8.
Saturday, March 30, 2019
Ravenloft: Dark of the Moon
From the back cover:
In the bitter cold of a land mired in eternal winters, hunters take the shape of wolves to better kill their prey. They stalk the snow-filled forests on paws of deadly silence. Powerful and swift, these evil shapechangers roam the land at will, murdering those who oppose them and plundering the weak. At the head of the pack paces the great Black Wolf of the wood. Is this murderous beast the underling of Gregor Zolnik, the boyar who rules this waste? Seeking to extend his conquests by any means he can, Gregor has cowed the land of Vorostokov by relying on ruthless strength and savagery. Are your player characters clever enough to survive against villains who are stronger, faster, and fiercer than any they've ever encountered? The Black Wolf awaits your answer in the biting cold....
Friday, March 29, 2019
Ravenloft D20 - Van Richtens Guide to the Shadow Fey
From the back cover:
Terror and Beauty Join Forces
Long have their ways remainded hidden to outsiders, veiled by the mysterious Shadow Rift. Who are these creatures -- called Arak by some, ellefolk by others, shadow fey by most? What are their motives and what threat do they represent to the lands that border their realm?
Continuing the tradition of the Van Richten's Guides, this volume reveals these elusive creatures in all their sinister beauty. Discover the history and customs, unlock the magic and mystery, of the shadow fey. Those who dare to pursue these beings may discover the strengths and weaknesses of those they hunt. A section for DMs gives guidelines for creating new shadow fey and ideas for using them in Ravenloft campaigns.
Requires the use of the Dungeons and Dragons Players Handbook published by WOC. This product utilizes updated material from the v.3.5 revision.
Thursday, March 28, 2019
Ravenloft: Circle of Darkness
From the back cover:
The Mists of Ravenloft lead to G'Henna, land of famine and zealous devotion to Yagno Petrovna, high priest of the Beast-God Zhakata. In the cities of G'Henna, worshipers starve themselves to prove their faith; in the Outlands, twisted mongrelman struggle to survive in a land of unforgiving windstorms and bleak plains.
No domain in the Demiplane of Dread has been in greater need of change--and the subtle agents of the Circle of Darkness wish for nothing less than the overthrow of their oppressive leader and create a new order lead by Zhakata himself.
They should be careful what they wish for.
Circle of Darkness is a dangerous adventure for heroes willing to face not only the Dark Lord of G'Henna, but also the greater evil which threatens to overcome him. The fate of an entire domain is in the heroes' hands.
For 4 to 6 characters of levels 5 to 7.
Wednesday, March 27, 2019
Ravenloft: Chilling Tales
From the back cover:
Seven GRIPPING SETTINGS....
- Haunted graveyards, manors, and tombs, a bardic library with an unexpected room, ancient catacombs, and an entire town turned to dark terror.
- Deadly and unexpected foes: a vampire who walks in the sun and laughs at clerics, a mummy whose touch turn living flesh water, and a fearsome host of others: a darkling, a vassalich, a ghost, fiends, golems, a graveyard elemental, and a mad scientist.
- Doctor Rudolph van Richten, author of the learned Van Richten's Guides, summons player characters from levels 3 to 9 to wipe out the evils that haunt Ravenloft.
Chilling Tales
Tuesday, March 26, 2019
Ravenloft - Children of the Night: Ghosts
From the back cover:
What you cannot see CAN hurt you...
Just ahead, a pale, undefined figure beckons. A clammy chill hangs heavily in the air. Unseen fingers tangle in the hair of a whimpering victim as a low moan pulses all around and stretches into a waiting silence.
Children of the Night: Ghosts details thirteen horrifying and tragic beings that test the fear threshold of even the staunchest ghost hunter. The restless spirits depicted herein will force heroes to solve conundrums or look at ghosts in a new light. Every creature presented in this book has its own history, personality, and powers.
Some of the haunts that adventurers will confront include the following:
- Vlana Waldershen, a half-Vistani ghost whose rage knows no bounds.
- Susannah Joson, a lonely geist who endlessly searches for her true love.
- The Ghost Cat, a monstrous being that draws tainted victims further onto the path of evil.
- Nikolai Melentha, a child ghost who becomes what he hates most while protecting the defenseless.
These are the Children of the Night.
Children of the Night: Ghosts is the second book in a series that brings to unlife the creature types detailed in the best-selling Van Richten's Guides. Each volume offers biographies of distinct and monstrous personalities easily added to any game; short adventures featuring each nemesis, which can stand alone or form a mini-campaign; unique ways to fight each foe; and adventure hooks for using them in future scenarios.
For all character levels.
Monday, March 25, 2019
Ravenloft: Children of the Night - Werebeasts
From the back cover:
"I wouldn't do that if I were you," warned the stranger in an oddly irritated tone of voice, but the street thugs only laughed and struck at him harder. He fell to the ground and curled into a ball... and then the ball began to bulge and the stranger's clothing began to rip at the seams, revealing the bristle of swiftly growing, shaggy hair.
Children of the Night: Werebeasts is the third book in a series that brings to unlife the creature types detailed in the best-selling Van Richten's Guides. Each of the creatures depicted herein carries its own history, its own special curse, and its own mini-adventure that will test the mettle and wits of novice and experienced adventurers alike.
Some of the monsters that heroes will confront include the following:
- Meeka, a cat that became almost, but not quite, human.
- Professor Arcanus, a collector of rather strange curiosities and artifacts.
- Mother Fury, a woman who loves what she is and wants to share her "gift."
- Henri Milton, an artist who isn't sure if art imitates life or vice versa.
- Dr. Horstman, a scientist with a unique perception of "progress."
These are the Children of the Night.
This product was designed for use with the RAVENLOFT campaign setting, but it can easily be adapted for use in any AD&D game world, or it can be used by itself for an evening of terror.
For all character levels.
Sunday, March 24, 2019
Ravenloft - Carnival
From the back cover:
A carnival offers a glimpse of abnormal and unnatural things most genteel folk never talk about, much less see. This carnival is not a simple sideshow, though, and its performers are far more than freaks on display. Carnival is a wandering haven for those who have no place else to go--including adventurers who made enemies of the wrong people. Under the protection of its mysterious mistress Isolde, it offers refuge to those rejected by the world. Outcasts and lost souls of all kings can find solace here, and sometimes even a second chance at life... but nothing at Carnival comes without a price.
This accessory draws back the curtain on dark secrets that will enrich any AD&D campaign with a touch of the bizarre and horrific. Included are over a dozen richly details nonplayer characters, details on "the price" that Carnival exacts from those who travel with it, and story seeds to lure unsuspecting heroes into a web of mystery and trickery.
Saturday, March 23, 2019
RJK-1: Original Bottle City #465
From the web:
"Bottle City is a site of high adventure, where strange magic interweaves with nine trapped gods, demigods, and demons who vie for its control -- but all are minikins, captive in the magical city in the bottle!"
-From Publisher's Website
The Original Bottle City module is an updated version of an adventure that Robert J. Kuntz ran for Gary Gygax and others in 1974. The Bottle City was a "sublevel" found within Castle Greyhawk, similar to the Dungeonland module, and is thus an integral part of D&D history.
Friday, March 22, 2019
Rise of the Titans
From the back of the book:
Evil Grows in the Heart of the Ogre Lands
During the Age of Dreams, ogres were beautiful creatures who built fantastic cities and ruled over the greatest civilization on all of Krynn. They eventually fell prey to their own decadence--their culture collapsed into barbarism while the ogres themselves degenerated into their current repulsive forms. Recently, however, a new form of ogre has emerged. These titans are gigantic, highly intelligent creatures who claim to hold the key to regaining the ogres' lost beauty and power. Already the titans have begun to reclaim their former position in Ansalon through conquest and slavery!
Rise of the Titans contains details accounts of ogre culture, describes the countries of Blode and Kern, provides new hero roles, and introduces rules for playing ogre heroes. It also presents an adventure that takes your heroes deep into the ogre realms to rescue kidnapped Silvanesti diplomats and prevent the titans from spreading their evil across the face of Ansalon.
Featuring a story concept by Margaret Weis and Tracy Hickman
Rise of the Titans is the second in the Battle Lines series of adventures that tie in with the War of Souls novel series. This adventure is playable with the SAGA game rules introduced in the DRAGONLANCE: FIFTH AGE boxed set and with the AD&D game as well.
Thursday, March 21, 2019
RIFTS: Naruni Wave 2
From the web:
The Naruni - trans-dimensional weapons dealers - are back with a new inventory of weapons, vehicles and equipment. They're also looking to give the Coalition States some payback by selling their illegal goods to Tolkeen Freedom Fighters, Julian's Juicers and others with a hatred for the CS.
Wednesday, March 20, 2019
RIFTS
From the web:
This is the Regular Edition of the Rifts RolePlaying Core book.
Rifts is a multi-genre role-playing game that captures the elements of magic and the supernatural along with science fiction and high technology. It spans countless dimensions making anything and everything possible. Players are limited only by their imaginations! Rifts is a complete, role-playing game that can stand alone or be combined with characters and elements from the entire Palladium Megaverse®. Players can easily bring in characters from Heroes Unlimited™, Robotech®, Nightbane™, RECON®, Mystic China, The Palladium Fantasy RPG, or any of Palladium's RPGs.
Sunday, March 17, 2019
Riddle Rooms #2: Wilderness Puzzles and Perils
From the web:
Riddle Rooms is a collection of riddles and puzzles that have been turned into rooms that can be used in any role playing game. Each room contains perforated handouts and a complete description for the game master. Riddle Rooms #2: Wilderness Puzzles and Perils contains 20 rooms for use in outdoor and town settings.
Saturday, March 16, 2019
Riddle Rooms #1
From the back cover:
"Tons of stone slowly descend as you frantically search for the answer to a simple riddle. Dozens of razor sharp spikes cut your time even shorter. Solve the riddle and the treasure is yours. Otherwise...
The Adventurers on the cover have solved it, can you?
RiddleRooms #1 Dungeon Dilemmas contains twenty illustrated rooms, each posing a riddle or challenge. Some are deceptively simple: others are fiendishly complex. Riddle Rooms can be used with any fantasy role-playing system -- this is not a dungeon module. The rooms are designed for you to add to your dungeon. Treasures, traps and damages are suggested but the final decision is always yours.
Included are:
- Den of the Devourer
- The Impervious Cube
- The Greenhouse Effect
- Hall of Flames
- Perfect Harmony
- Lair of the Swarm
- The Hidden Tomb
- Wizard's Workshop
- Doorways to Danger
Also included are five bonus riddles for you to use in making your own Riddle Rooms and a special Riddle Item - The Perilous Potion."
Friday, March 15, 2019
Reverse Dungeon
From hte back cover:
See how the other half lives!
Herpulh the goblin heard a knock-knock-knocking in the upper corridor—those nosy explorers have found the secret entrance to the goblin den! Herpulh must hurry to warn the tribe. If the invaders cut him off at the pass, there will be no means of stopping their mad advance into the lair!
Welcome to Reverse Dungeon, the adventure where everything is backward! Instead of playing bold heroes who venture into dens of evil, the players take the roles of the monsters, determined to stop the adventurers from invading their homes. Instead of always being the good guys, the players get a chance to be the bad guys.
Reverse Dungeon contains three linked mini-campaigns in which the players represent:
- Goblins whose warrens are under siege from a band of heroes seeking fame and fortune;
- Guardian abominations whose vaults are attacked from several directions at once; and
- Ancient undead that must defend the silence of their tomb against crusading clerics intent on destroying them.
Thursday, March 14, 2019
Revenge of the Factoids
From the web:
An expansion set for Gammarauders, adding more Bioborg counters, new bioborgs, new board tiles, and the Gammasarus.
Wednesday, March 13, 2019
Revelation
From the web:
Tired of playing horror games where the bad guy is some demented drama queen who's just misunderstood? Want to dust a few vampires, flambe a few werewolves, or just kick demon butt? Then this is the game for you!
Enter a world where vampires, werewolves, demons and goblins stalk the earth, preying on humanity and turning the tide ever closer to Judgement Day.
In this world of dark horror, you the player will take on the role of brave Monster Hunters, half breed Dhampyrs, Nephilim, or any of countless other heroes working for The Order in an effort to stem the tide and save humanity from the forces of darkness.
Ready your stake and holy water, and prepare for the world of Revelation. Don't run towards the screams of horror, and may God have mercy on your soul!
Tuesday, March 12, 2019
Return to White Plume Mountain
From the back cover:
Immortality at any price breeds a menace beyond measure!
In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis for more than a millennium.
Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually courage and justice triumphed. Keraptis was finally dead . . . or so the world thought.
Now. twenty years later, a face has appeared in the volcano's smoke—the face of Keraptis himself, say those who should know. Is the vile wizard immortal after all? Or is there an even greater threat building beneath White Plume Mountain?
The original S2: White Plume Mountain by Lawrence Schick, released in 1979, was one of the first scripted scenarios to appear for the AD&D® game. If you have your own fond memories of experiences within the volcano, you will find this adventure just as fascinating, and just as deadly, as its predecessor. If you are about to tackle White Plume Mountain for the first time, it will be an experience you'll never forget.
For four to ten characters of 7th to 10th level.
Monday, March 11, 2019
Return to the Temple of Elemental Evil
From the back cover:
Evil Never Dies
Years ago, brave heroes put the denizens of the Temple of Elemental Evil to the sword. Now, dark forces whisper again in the shadows of the once-deserted temple - forces far more insidious and dangerous than any sane person could dream. Evil has risen again to threaten the village of Hommlet.
Characters battle the power of darkness in Hommlet and beyond, forging their way through hundreds of dire encounters before reaching the fiery finale. Designed as the backbone of a full campaign, Return to the Temple of Elemental Evil takes characters from 4th level to as high as 14th level.
This deluxe adventure builds on the groundwork of the original Temple of Elemental Evil (published in 1985), as well as other classic adventures. However, none of those products are necessary to enjoy this one. To use this adventure, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual.
Sunday, March 10, 2019
Return to the Keep on the Borderlands
From the back cover:
First published in 1981, B2, The Keep on the Borderlands by Gary Gygax has been played by more people than any other roleplaying adventure, providing an introduction to the hobby for hundreds of thousands of gamers.
Now, almost twenty years later, the Keep has declined into a sleepy outpost settlement. The trained warriors once stationed here and the experienced adventurers who once flocked to the spot are long gone. But evil once again stirs in the fabled Caves of Chaos. Humanoids, undead, and evil minions of a dark goddess plot to destroy their enemies. Only novice adventurers who have come to try their hand at dungeon delving in this traditional training spot stand in their way.
Light your torches, assemble your marching order, draw your weapons, and sharpen your wits. It's time for a new generation of heroes to take on the challenge.
This 64-page book includes:
- A special "Advice to the DM" section for beginning Dungeon Masters, offering tips and tricks of the trade.
- Detailed descriptions of the Keep and its inhabitants.
- Wilderness encounters with a wide range of classic monsters.
- Room-by-room descriptions of every chamber within the Caves of Chaos.
Saturday, March 9, 2019
Return of the Eight
From the back cover:
"It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical powers, but that's not the worst, either.
The bad news? Some old enemies of civilization in the Flanaess have returned, and they've discovered a mutual interest in world domination. They have a plan to bring it about. And their plan is already underway when the little dragon appears.
Worse, on this particular nights, there's no one who can stop them - no one but any heroes who can start this adventure and survive through its out-of-this-world climax. And they have no choice. It they fail, the City of Greyhawk and all the civilized lands of the Flanaess will get to meet some remarkable legendary figures.
Then civilization will die. Screaming."
Friday, March 8, 2019
REF4: The Book of Lairs II
From the back cover:
This is the second in a series of groundbreaking AD&D® accessories. Within these pages are nearly 70 fully developed adventures that can be inserted into any campaign. They are ready-to-play challenges for all levels of characters. DMs need not spend long hours creating diversions for their players—we've done it for you.
If you have The Book of Lairs, you already know what you'll find herein. These mini-adventures are arranged by terrain type (city, desert, hills, mountains, forest, etc.), with monsters in alphabetical order for easy access. At the back of the book is a combined monsters statistics table, showing all the necessary figures at a glance.
These are familiar monsters (like the gnome, brownie, and ettin) and not-so-familiar ones (like the bakemono and tengu), from both original AD&D sources and the Oriental Adventures book. Some of these mini-adventures are mere diversions; others can turn into minor campaigns! In any case, DMs and players alike are sure to be pleased with The Book of Lairs II.
Thursday, March 7, 2019
REF3: The Book of Lairs
From the back cover:
DMs, how many times have you told your players, “Well, you walked for five days, saw some trees and a few animals, and now you are at the dungeon”? You would like to create more challenging encounters, but who has the time to develop all those mini-adventures that make journeys so exciting?
With The Book of Lairs, TSR Inc. proudly presents the first in a series of ground-breaking AD&D® accessories. This book contains over 60 fully developed adventures that can be easily inserted into any DM’s campaign. These intriguing and innovative encounters are ready to play and will challenge player characters of all levels. No longer do you have to spend endless hours devising clever lairs and traps for monsters to spring on your PCs. Why make your players wait while you thumb through books and roll dice trying to scare up a random encounter? Here are ready-made adventures available instantly for almost any terrain and party level.
These adventures can be inserted into your campaign at any time and are adaptable to almost any situation. Rather than introduce new monsters, The Book of Lairs presents a number of familiar monsters in unique settings to provide your players with many unexpected dangers and thrills. Unusual beings are also spotlighted to bring variety and mystery back to your campaign. DMs are sure to find The Book of Lairs convenient, innovative, and ultimately invaluable!
Wednesday, March 6, 2019
REF2: Character Record Sheets
From the web:
"Contains character record sheets for use with Advanced Dungeons & Dragons (1st edition). Each sheet is perforated at the fold and is printed on goldenrod paper. The sheets come in 5 different types, each tailored for certain classes.
Included sheets are:
Fighter Ranger Paladin x5
Cleric Druid x3
Magic-user Druid x3
Thief Assassin Monk x2
Multi-classed Bard x3"
Tuesday, March 5, 2019
REF1 - Dungeon Masters Screen
From the rear slipcover:
The ALL NEW edition of the ADVANCED DUNGEONS & DRAGONS® Dungeon Master's Screen has been redesigned. Consisting of two durable cardstock screens, it places all those much used tables at your fingertips. One screen for the DM with all the important combat, weapon and saving throw charts; the second for the Player. You'll find this new edition more useful than ever before!
Monday, March 4, 2019
Redhurst - Academy of Magik
From the back cover:
Welcome to Redhurst! You are one of the lucky few to be admitted to the finest institute of magical knowledge in the world: the Redhurst Academy of Magic. Tell your friends and family! The Redhurst campus--the only school that travels by teleportation--will pick you up soon.
Many hopefuls arrive every year. Few are chosen. Those that make the cut have the talent to rise to the top. The deans of the eight schools of magic stand ready to impart their hard-won knowledge of magical manipulations to a whole new generation of up-and-comers. This year's class of super-students now includes you!
Be sure to pick up your very own copy of our exclusive student orientation guide. This tome delves into the details you need to know and prepares you for your first steps down the path toward ultimate power.
Every wizard gets his start somewhere. This book features:
- Up-to-date rules consistent with the latest revision of the d20 System.
- New spells, feats, prestige classes, monsters, and magic items.
- Official guidelines for using Redhurst with Green Ronin's Freeport, Kenzer and Company's Kingdoms of Kalamar, Paradigm Concept's Codex Arcanis, Sword & Sorcery Studios' Scarred Lands, Atlas Games' Nyambe and Seven Cities, Fast Forward's Dungeon World, and Sovereign Press's Sovereign Stone, and your own campaign too.
- Nearly 30 different fully detailed profiles of our best faculty and staff. Dozens of full-color illustrations and detailed, multi-level maps.
Sunday, March 3, 2019
Red Dwarf - The Roleplaying Game
From the publisher:
"The universe is vast, and you have no clean socks. If Earth is a small coin on your dining table, then you are somewhere over here - just outside Guam. That is to say, you're a long way from home (unless you live in Guam, in which case... oh, just bear with the analogy). In all likelihood, you are the last of your species, or close to it. Your companions are a bizarre collection of losers, drifters, madmen... even accountants! Well, probably not accountants. This isn't a horror game, after all, but you get the idea. Before you start shaking your head and muttering, "but I already hang out with losers, drifters and madmen," just remember these are wholly and entirely different losers, drifters and madmen... in space.
Staggering drunkenly from the long-running BBC sci-fi comedy series, Red Dwarf - The Roleplaying Game brings all the fun, creativity, and personal abuse of the TV show to the tabletop arena.
Red Dwarf features:
- An intuitive character generation system, including odd personality quirks
- Integrated XPG system that supports the setting, not vice versa
- "Self-test" skill mechanics
- Skill-based character improvement
- Easy-to-learn combat system
- All the popular, and not so popular, worlds, creatures and items found in the TV series
- Supported at its source, with graphics, adventures and supplements, fiction and forum interaction "
Saturday, March 2, 2019
Rage of the Rakasta
From the back cover:
"Beware the cat-men's fury!
This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM.
Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.
- The DUNGEONS & DRAGONS Game Box is needed to play this adventure
- Recommended for a single character, levels 2-4
- Can be played with or without a DUNGEON MASTER
- Includes a large map sheet and twenty stand-up figures
- Introduces new monsters, new magic items, and a new character class
- Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure."
"Beware the cat-men's fury!
This entry-level module pits a single player character of 2nd to 4th level against samurai cat-men. Rage of the Rakasta is specially designed as a one-on-one for a single DUNGEON MASTER and one player. It can also be played by a DM and a group of players or by a single player without a DM.
Rage of the Rakasta takes place in the Thunder Rift game setting. It can be played by itself or as part of a campaign with other modules sharing the same setting: Quest for the Siver Sword, Assault on Raven's Ruins, Sword and Shield, Knight of Newts, and the forthcoming In the Phantom's Wake.
- The DUNGEONS & DRAGONS Game Box is needed to play this adventure
- Recommended for a single character, levels 2-4
- Can be played with or without a DUNGEON MASTER
- Includes a large map sheet and twenty stand-up figures
- Introduces new monsters, new magic items, and a new character class
- Can be played as a sequel to Quest for the Silver Sword or as a stand-alone adventure."
Friday, March 1, 2019
Races of the Wild
From the web:
A collection of background and rules primarily focused on the races of elves, halflings, and raptorans. Additional information is also provided for playing the races of Catfolk, Centaur, Gnoll and Killoren. Related prestige classes, items and adventure ideas are also included.
Subscribe to:
Posts (Atom)
Popular Posts
-
From the web: This 80-page booklet with color cover details the city of Verbosh and surrounding wilderness areas, including the villages of...
-
From the back of the book: The Ancients are a race of mysterious humans that once reveled in the glories of technology. Suddenly, inexpl...
-
From the web: The players characters are called upon to rescue the fair Princess Irzeena who has been kidnapped by the wizard Keridav. Her...
-
From the back of the book: What makes a god a god? How are divine powers created, and how do they die? How powerful is a greater deity co...
-
From the back cover: "The dark screams of the living touch not your bitter soul. "You are torn between fealty to your elder ma...
-
From the back cover: Meet the dark races, the foul races, the evil races; the Orcs, Kobolds, Goblins, Gnolls and Trolls. Learn how they l...
-
From the back cover: Take the throne of Tuornen, rules its proud people, and reap the rewards of its rich lands. But beware, for Tuornen ...
-
From the web: Wizards consists of six adventure scenarios intended for mid-level player characters , each one focusing on a powerful wiz...
-
From the back of the book: As if the Mutazoids 2nd Edition background were not thrilling enough, the Mutazoids City Source Book adds a new d...
-
From the Introduction: This book is the first to pierce the veil of secrecy around th Holy Nation of Rajanistan, revealing the societies ...