"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Tuesday, March 26, 2019
Ravenloft - Children of the Night: Ghosts
From the back cover:
What you cannot see CAN hurt you...
Just ahead, a pale, undefined figure beckons. A clammy chill hangs heavily in the air. Unseen fingers tangle in the hair of a whimpering victim as a low moan pulses all around and stretches into a waiting silence.
Children of the Night: Ghosts details thirteen horrifying and tragic beings that test the fear threshold of even the staunchest ghost hunter. The restless spirits depicted herein will force heroes to solve conundrums or look at ghosts in a new light. Every creature presented in this book has its own history, personality, and powers.
Some of the haunts that adventurers will confront include the following:
- Vlana Waldershen, a half-Vistani ghost whose rage knows no bounds.
- Susannah Joson, a lonely geist who endlessly searches for her true love.
- The Ghost Cat, a monstrous being that draws tainted victims further onto the path of evil.
- Nikolai Melentha, a child ghost who becomes what he hates most while protecting the defenseless.
These are the Children of the Night.
Children of the Night: Ghosts is the second book in a series that brings to unlife the creature types detailed in the best-selling Van Richten's Guides. Each volume offers biographies of distinct and monstrous personalities easily added to any game; short adventures featuring each nemesis, which can stand alone or form a mini-campaign; unique ways to fight each foe; and adventure hooks for using them in future scenarios.
For all character levels.
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