"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Monday, January 20, 2025

Al-Qadim Arabian Adventures (1992)

From the back cover:

Magic carpets, ghoulish vixens, genies rising from the sand in a whirlwind of smoke and fire--such wonders, spun into tales by the fabled Scheherazade, enchanted a king for a thousand and one nights.

The AL-QADIM(TM) campaign will enchant role-players for a thousand and one more.

You are about to discover an exotic realm inspired by the tales of Sinbad, Ali Baba, and other classics from the Arabian Nights. The first in a series of products, this volume features everything DMs and players need to launch the AL-QADIM campaign:

- New rules for adventure, including desert survival, turning the hand of Fate, and averting the mysterious power of the evil eye
- New roles to play: bold desert raiders, swashbuckling corsairs, clandestine slayers, mystic clerics, wizards of fire, sorcerers who command the genies, and more--over 20 roles in all!
- New proficiencies, from camel-riding to haggling at the bazaar
- New spells and a unique realm of magic, featuring the provinces of flame, wind, sea, and sand
- An introduction to Zakhara, Land of Fate, a new setting for the AL-QADIM campaign

Your flying carpet awaits; step aboard and let the magical journey begin.

 

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