"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, July 31, 2019
Seven Cities
From the web:
New in town?
No more generic innkeepers! Out with the bland blacksmith! Now Seven Cities brings you a wealth of vibrantly populated places to use in your D20 System fantasy campaign. Whether you're looking for a convenient refueling station after a hard day of plundering the local dungeon, a circumspect place to pawn hard-fought-for riches, or a quiet little town to call home, Seven Cities provides communities chock full of politics and intrigue, love and hate, life and death.
Seven Cities features:
- An introduction offering rules and insights for generating fantasy cities of your own, delving into the politics, commerce, geography, history, power centers, and population that make a city come to life.
- Seven discrete chapters each detail a specific size of city; a thorp, hamlet, village, small town, small city, and even a large city are all described not only with dozens of maps, but also with unique personalities that guarantee PC interaction.
- Later chapters refer to earlier ones, so that some of the inhabitants of the thorp show up in each of the larger communities, playing similar roles in every instance. This makes it easy to pick the size of city you want and make use of as much of Seven Cities as possible.
- Seven Cities is also designed to help tailor any city to work better in your campaign; add new life to it, and let it throb with the pulse of the people who make it their home.
Like all Penumbra products, Seven Cities is written to provide you with material adaptable to any fantasy campaign, whether it be a published setting or a world of your own creation!
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