"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, October 30, 2019
The Space Gamer #21
From the web:
In This Issue
5 An Interview With Dave Arneson (by Staff)
8 You, Too, Can Run A MicroTournament by Guy W. McLimore, Jr.
10 Playing the Odds at OGRE & G.E.V. by Roland Parenteau
12 Spaceship Miniatures & Rules by Tony Watson
15 Getting More From Black Hole by Glenn L. Williams
16 The Deryni by Ronald Pehr
19 Lords of the Middle Sea by W.G. Armintrout
21 Mind War by Michael Striley
22 The Realm of Yolmi by Dana Holm
23 Stomp! by Phil Kosnett
24 Juggernaut One by Robert Chester
25 Entertainment by Warren E. McGill
Subscribe to:
Post Comments (Atom)
Popular Posts
-
I had mentioned before that I tend to prefer my Cthulhu set in the period that the game was originally written for. Modern era Cthulh...
-
This is one of the better written D20 products i have ever has a chance to pick u[. The subject matter makes much of this possible but their...
-
The Thunder Rift series is a line of modules that were designed to allow novice DMs and players to cut their teeth as it were. The line ha...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
Yesterday at 7:44pm I lost my hero and my best friend. My father passed away from pneumonia after suffering a stoke. He opted to go wit...
-
There are few people who play D&D who have not at least heard of Dragonlance and many have played the series of modules released in the...
No comments:
Post a Comment