"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Wednesday, October 2, 2019
Spelljammer SJR1: Lost Ships
From the back cover:
Who among you who have dared to enter the starry deeps has not heard of the dark, drifting derelicts of earlier spacefarers? The silent, menacing lairs of monsters that may hide great treasures for those bold enough to explore them? And what space-captian plies the spacelanes who does not dream of a bigger, sleeker, more powerful ship than his present one?
Lost Ships holds the answers that bold spacefarers have been seeking:
* Monsters!
* New Spells to better arm intrepid adventurers.
* New Ships! Twenty new ship types.
* Flotsam of Space -- mini-menaces that can bring space to exciting life.
* New rules to help DMs run extended space adventures.
* New adventures galore that can make and space bound AD&D game campaign an exciting (and dangerous!) place for your characters!
Lost Ships is your first-class ticket to high adventure in space!
Subscribe to:
Post Comments (Atom)
Popular Posts
-
As a long time player of Champions when this first came out I rushed to the store to buy it. Champions is cool in that it lets you replicate...
-
From the web: "What Waits in the Ruined Dwarf Stronghold? Two hundred years ago, the great dwarf smith Durgeddin the Black built Khu...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
From the web: "Battle axes and beards. Good companions when traveling underground. Handy with tools. If that was your view of dwarves,...
No comments:
Post a Comment