"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Thursday, February 2, 2023

Kingdoms of Kalamar Player's Guide (2002)

From the web:

The Player's Guide expands on and adds depth to the information presented in the Kingdoms of Kalamar Campaign Setting Sourcebook regarding the world / setting of Tellene. Also included in this book intended for D&D 3e are the following:

New Variant Classes
New Prestige Classes
New Feats
New Weapons and Armor
New Combat Options
New Skills
New Clerical Domains
New Spells
Scalable Spells

Players and GMs alike will find important information here for integrating their PCs and adventures into the Kingdoms of Kalamar.


 

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