"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Saturday, February 4, 2023

The Wheel of Time (2001)

From the web:

Rulebook for The Wheel of Time RPG. Includes character generation and leveling rules, which makes this a self-contained D20 product that does not require the core D&D rules.

Includes the races and classes for the Wheel of Time book series, including rules on the One Power and more traditional feats, prestige classes and setting.


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