The Kingdoms of Kalamar Campaign Setting Sourcebook contains everything
players and GMs alike need to set their Dungeons and Dragons 3.0
campaign in the world of Tellene. It contains full color interior
illustrations and maps, extensive details on all regions of the world
and it inhabitants, notes on languages, gods and laws, and astronomical
and currency data.
"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal
Friday, February 3, 2023
Kingdoms of Kalamar Campaign Setting Sourcebook (2001)
From the web:
Subscribe to:
Post Comments (Atom)
Popular Posts
-
Renegade Nuns on Wheels is the second offering in the Macho Women with Guns product line. It was initially released in 1989 as a stand alon...
-
I am not sure how many GURPS books there actually are. I have better than one hundred though there is an occasional duplicate and I am cer...
-
From the back cover: Did you ever wonder what a phylactery is? Do you know what the difference between a cloak and a robe is? The Magic En...
-
There's A Crisis at Crusader Citadel is a module written for the Villains & Vigilantes game system. It was actually the first module...
-
From the back cover: "Welcome to Endier, one of the smallest domains in Anuire. Carved from the treacherous forest known as the Spid...
-
From the back of the book: A Guide to Transylvania is an indispensable accessory for any Masque of the Red Death campaign, or for a campa...
-
From the web: A classic adventure for characters from fifth through tenth level. The players are set with a riddle that references Wave, W...
-
From the back of the box: Feel the mighty muscles ripple beneath your armored flesh. Hear the wind rush by with each powerful flap of you...

No comments:
Post a Comment