"Go to the sign of Marvel's Axe, a dubious inn on the edge of the Thieves Quarter, in the City of Greyhawk, and look to your own wrist. If you perceive a bracelet and dangling dice, watch for the next throw in the war between Law and Chaos and be prepared to follow the compelling geas." -Signal

Wednesday, September 6, 2023

Sherlock Holmes, Consulting Detective Game (1981)

Published by Sleuth Publications in 1981.

In the game, the player (or players) reads a brief introduction to a case, then decides where to look for clues, and consults a booklet telling what clues are found at that location. When a player believes he or she knows the details of the case, the player moves on to the quiz book and answers questions about the case. Players earn points by answering questions correctly, but lose points for each location visited beforehand.

The game is made up of booklets, maps, a clue-filled reproduction of The Times and a small directory telling the player which London locale to visit to speak to a character. Lacking a board, it functions as a hybrid between a traditional game book and a conventional tabletop game.

 

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