Cities of Hârn is a fantasy role-playing game supplement which contains seven reversible color and black-and-white city maps and very detailed accompanying background information for each of these seven Hârn cities. The supplement also provides detailed interior plans of various buildings, including temples, taverns, and arenas. The supplement can also be used a generic supplement for any campaign world.
The seven cities are: Aleath, Cherafir, Coranan, Golotha, Shiran, Tashal, and Thay.
All seven articles in Cities of Hârn include a color city map,
interiour plans of various buildings, including temples, taverns, and
arenas, and an extensive key to buildings and special features in each
settlement. The Cities of Hârn can be used as independent towns that can be dropped into an existing fantasy world.
Aleath:
A freetown in Kanday, Aleath is considered one of the most beautiful
and peaceful cities on Hârn. Although its history has sometimes been
marred by bloodshed it has always survived, and is considered one of the
safest places on Hârn.
Cherafir: The ancient capital of Melderyn
that may trace its origins to the enigmatic earthmasters. Commonly
called the "Mages' City", most outsiders consider it a place of bizarre
happenings and weird inhabitants.
Coranan: The largest City on
Hârn and the capital of the Thardic Republic. Coranan is known for its
profusion of palaces and great buildings, relics of the fallen Corani
Empire.
Golotha: An urban blight, and the primary settlement in
Rethem Golotha squats at the mouth of the Thard River. A city of secrets
and dark places governed by a malevolent religious council, Golotha has
a well deserved reputation for corruption and sudden death.
Shiran: The second city of the Tharic Republic, Shiran is a mecca for hedonists and is widely known as the "City of Sins".
Tashal:
The principal seat of the kings of Kaldor, Tashal is the second largest
city on Hârn. Founded six hundred years ago on the ruins of an older
city, Tashal has a labyrinthine network of underground tunnels beneath
its streets.
Thay: Founded less that two centuries ago by
fugitives from Aleath, Thay is a freetown in Melderyn. In the last
fifteen years it has withstood two raids from Ivinian pirates.
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